45,382 reputation
792175
bio website byte56.com
location Portland, OR
age 31
visits member for 2 years, 11 months
seen 1 hour ago

I work full time at a big software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.

I'm currently working with Lynda.com to develop a course with them. You can check out some of their great video tutorials here:

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Here's a 7 day free unlimited access to lynda.com pass on me.


3h
reviewed Leave Open Converting xnb files to fbx files
3h
reviewed Close What's the recommended way to add instructions for a simple iPhone/iPad game?
3h
reviewed Close How can I get the object layers from a .tmx file in libgdx?
3h
reviewed Close What strategies can one employ to do real-time path finding on a server?
9h
revised Prevent GUI Clickthrough
edited tags
20h
comment Prevent GUI Clickthrough
Bummer. Updated answer.
20h
revised Prevent GUI Clickthrough
added 532 characters in body
20h
answered Prevent GUI Clickthrough
1d
reviewed Leave Open Creating Platform game with Inclined Levels
1d
reviewed Leave Open How to find optimal perpendicular axis of rotation vector to draw arrows?
1d
comment How to find optimal perpendicular axis of rotation vector to draw arrows?
@omega You should update the question with your new findings and screenshots. Remember that "looks good" and "messed up" are subjective terms that should be defined. Images can help with that.
1d
reviewed Close Accelerometer or on screen controls for mobile UI in 3D games?
1d
reviewed Close Deferred Rendering Optimization
1d
reviewed Close Could not load sound (MonoGame)
1d
reviewed Close Multiple collisions with single texture in XNA
1d
reviewed Leave Open Incorrect click event when resize on libGdx
1d
reviewed Leave Open Projecting a light onto a quad
1d
reviewed Close Mouse input that 'sucks in' particles
1d
reviewed Leave Open Determine speed of sprite
1d
reviewed Close How to write a global GameState manager for a game in Java