53,339 reputation
9115199
bio website byte56.com
location Portland, OR
age 32
visits member for 3 years, 11 months
seen 3 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


5h
comment wheeled 2D character controller platform edges problem
I think an image of the situation would make it easier to understand what the problem is and provide potential solutions.
5h
awarded  Revival
7h
comment Calculating / Simulating the output of two characters fighting
Ideas for a design are off topic. If you have something specific you're trying to implement you can ask about that. To get help with implementation you need to tell us what you want, what you've tried already and exactly what isn't working about it.
14h
comment wheeled 2D character controller platform edges problem
Make the character not get as close to the edge of platforms?
14h
revised How to detect the edge of a platform?
edited tags
14h
revised Raycast Masks not working Unity3D
rolled back to a previous revision
1d
comment Need help with understanding how methods work and various other progamming noob problems
It sounds more like you should take your questions to a discussion oriented site like gamedev.net or reddit.com/r/gamedev. This site is for concise questions with a correct answer. It looks like you'll need a lot of back and forth discussion to get your problems solved.
1d
comment Unity: Set Zoom's Center XYZ point
Instead of a pastebin link, why don't you post the relevant code here. Not all the code you have in the link is relevant.
1d
comment Will be there any problems with animal characters stylised as movie heroes?
If you just want to know about parody or if you can do this generally speaking, see one of the duplicates: here or here. We can't answer for this specific situation, that'll take a lawyer.
1d
comment Will be there any problems with animal characters stylised as movie heroes?
I'm voting to close this question as off-topic because it is a legal question, not a game development question. Legal questions should be asked of lawyers, not game developers.
1d
reviewed Close How to let the player choose between starting from last high score or from beginning
1d
reviewed Close how to influence the vertex?
1d
comment Java - Updating Block Textures Based On Surrounding Blocks
Stackoverflow exceptions are not unique to game development. You've encountered a standard programming problem while trying to do something related to game development. Debugging your code is not something that's specific to game development either. Your title question is what you were trying to do when you encountered the problem, and the body of your question is about a programming error. They are not the same.
1d
reviewed Approve Unity: Set X,Y,Z default position of camera
2d
comment Need help with understanding how methods work and various other progamming noob problems
Maybe you can edit this to cut out all the unnecessary information and get to the root of your question. Tell us exactly what's wrong, what you've tried and how it's not working. Right now this is a kind of stream of consciousness that's not easy to tell what you're asking.
2d
comment How to have a game on steam only for testing purposes?
Sounds like that's something you'll have to ask Steam about. They do have software on their site too, I'm not sure if software has the same functionality as games (achievements, trading cards, etc.), but you might be able to have your software up there and test it at the same time.
2d
comment How to create a new GameObject, without adding it to the scene?
The whole point of the system is for the end user to be able to use it, without having the game in the Unity Editor. It's not about being able to customize a prefab or being better than the default system. It's just so the user can create prefabs without the Unity editor. So, no, it's not true that you can "already customize a prefab" outside of the Unity editor. You can't do anything with prefabs outside the Unity editor except instantiate them.
2d
comment How to create a new GameObject, without adding it to the scene?
It's a system that essentially allows end users to make prefabs. This is pretty useful in games for mods and other end-user created content. (So yeah, I think it's pretty useful in making games).
2d
comment How to create a new GameObject, without adding it to the scene?
Well, it's clearly possible since I did create my own prefab system using the selected answer. You can learn how to do it in the course I created, found in my profile.
2d
comment How to create a new GameObject, without adding it to the scene?
That's using the existing prefab system. As my question states, I'm essentially creating my own prefab system. Part of the requirements are "can't involve the Unity Editor". Creating a prefab uses the Unity Editor.