48,101 reputation
9103187
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 2 months
seen 14 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


16h
comment Java external libraries
I'm aware you're banned from asking questions there. That doesn't mean you should ask them here instead, in an attempt to circumvent that ban.
16h
comment Java external libraries
This is not a question specific to game development. It should be asked on stackoverflow.com.
2d
comment Resources for designing (not programming) 2D platformer mechanics
Unfortunately, list generation type questions are too open ended for the format of the site.
2d
comment Libgdx project “Not Responding” when in debug mode
This can happen if a breakpoint is triggered, stopping execution of the code and thus, making the program not responsive. You're sure your code isn't stopped at a breakpoint already?
Jul
27
comment Unable to get Unity controller.SimpleMove to work?
You need to attach the debugger and step through the code. Find out what your dir variable is actually being set to (if it's being set at all). Make sure that the path variable is being populated to start with as well.
Jul
26
comment AddRelativeForce not working correctly
Yes, I assumed that, which is why I provided the second option with code sample.
Jul
26
answered How are grids made?
Jul
26
revised How are grids made?
deleted 578 characters in body; edited tags; edited title
Jul
26
answered AddRelativeForce not working correctly
Jul
26
reviewed Approve suggested edit on Code explanation
Jul
25
comment How to plan a game project properly
Ha. Yes. Of course there's only one best practice. But, it's a secret.
Jul
25
comment How to plan a game project properly
Discussion oriented questions like this aren't a good fit for the site. I suggest you take it to a more forum-like site, similar to gamedev.net or reddit.com/r/gamedev.
Jul
24
revised Automatic Movement
added 151 characters in body
Jul
23
comment What are options for cross plaform peer to peer?
Sorry, "which tech to use" type questions are off topic here. You can try the chat room for questions that are off topic per the rules, but still related to game development.
Jul
23
comment Bridge made out of blocks at an angle
This is a pretty vague answer. This is sort of how you'd find the position for one block, but it doesn't give the rotation, or how to place the other blocks or ensure the area is filled with blocks.
Jul
23
comment Where are all the tutorials for libGDX?
@twiz see the bold part of the answer.
Jul
22
revised Is OpenGl still supported in C?
deleted 111 characters in body
Jul
19
comment Having problems with collision response (SAT)
Questions like this aren't typically looked upon well since they're pretty much only useful to the person asking and not future visitors. It's essentially a "debug my code" question. (Just letting you know why people may be down voting it, since they're not commenting).
Jul
19
comment Unity game view differs from scene view?
Looks like you have multiple cameras in the scene, sure you're using the right one? The camera preview is exactly what'll be shown when you hit play, if you're using the same camera and not moving the camera at all in your scripts.
Jul
19
reviewed Approve suggested edit on How can I implement online high score in LibGDX?