33,024 reputation
566125
bio website byte56.com
location Oregon
age
visits member for 2 years
seen 1 hour ago
stats profile views 2,770

I work full time at a big security software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.


2h
reviewed Reviewed How to animate a flip of a card in Cocos2d?
2h
comment How to animate a flip of a card in Cocos2d?
Answers that are just code without explanation are poor answers. They're not very good because they don't do much to help users learn.
2h
reviewed Close Resize a texture using the full SpriteBatch.Draw in XNA
2h
reviewed Close Moving Character Based on background
2h
reviewed Close “Car” movement in 2D dimension
2h
reviewed Close collision and moving player on map
2h
reviewed Close Directx9 Moving a Character on a Terrain
2h
reviewed Close MonoGame Linux Mouse.SetPosition doesn't work!
2h
reviewed Close What's the idea on the base of rendering camera on 2D platformers games?
2h
reviewed Close Making Puzzle Bubble type game in AndEngine
2h
reviewed Close Database Logic: Weapon “Templates”, Weapon Entities, Weapon Effects
2h
reviewed Close Using a programmable pipeline in a game engine
2h
reviewed Reject suggested edit on Hexagon collision detection for fast moving objects?
2h
answered Where to put common System functionality in Entity-System Design?
7h
comment How should I choose a graphics card that's right for my needs?
@SethBattin OK, I generalized the question. Perhaps you can similarly generalize your answer?
7h
revised How should I choose a graphics card that's right for my needs?
deleted 262 characters in body; edited title
7h
comment How should I choose a graphics card that's right for my needs?
Your question is far too localized for this site. Not only is it localized for your needs, it's localized in time, where any answers to this question will quickly be out of date. Please see the FAQ about what types of questions to ask here.
1d
comment Programmatically creating a 3d mesh in XNA
Triangle lists are a way to dynamically generate a mesh, and a good option since you have lots of control over how the mesh is generated. This allows you to implement plenty of optimizations for performance later on.
1d
comment Programmatically creating a 3d mesh in XNA
This is really just a comment, not an answer.
1d
comment Hexagon collision detection for fast moving objects?
Oh... I see. My mistake.