50,452 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 6 months
seen 1 hour ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


5h
comment How to evenly add textures to objects in Three.js?
The graphics card doesn't really know how big your objects are. All it knows is that it's drawing X texture between vertices A, B and C (So, "fixed width and height" don't mean a lot). The latter method is closer to what you want. Are you asking how you can achieve the second result without loading a new texture for each object? ('cause that's probably where the slow down is).
14h
revised What causes sprite tearing / corruption in unity PC stand alone running on Windows XP?
deleted 75 characters in body
15h
comment SmartFoxServer 2X status,uptime on website
This question appears to be off-topic because it is about how to use a piece of technology that, while game-development related, is not necessarily best answered by GDSE. It's likely that better answers to this question would be available at the SmartFox forums: smartfoxserver.com/forums
15h
comment How do I avoid going through objects at high speed?
Duplicates: gamedev.stackexchange.com/questions/62360/… gamedev.stackexchange.com/questions/12555/… gamedev.stackexchange.com/questions/71761/… gamedev.stackexchange.com/questions/18604/…
15h
revised How do I avoid going through objects at high speed?
deleted 241 characters in body; edited title
15h
revised How manage target selection in a high speed brawler?
added 28 characters in body; edited title
16h
revised Is it OK to use player supplied music in my game?
edited tags; edited title
16h
comment How do I define a required component on a Unity game object?
Sure thing. Also, you don't have to accept the answer with the most votes. It's actually the same answer as mine, and 5 minutes later than mine. I'm not sure why it has more votes, it happens sometimes.
1d
revised Do any game engines support 2D shape rendering using Bézier paths and polygons?
deleted 15 characters in body
1d
comment Do any game engines support 2D shape rendering using Bézier paths and polygons?
I still think it's off topic. I've reopened it for the community to decide and posted a topic on meta about it.
1d
comment iOS gaming with copyrighted characters?
This question appears to be off-topic because it is about the use of copyright characters, not game development. Just citing your sources doesn't allow you to use whatever you want. You need to ask a lawyer what you can legally do.
2d
comment How do I define a required component on a Unity game object?
I changed the wording of your question a bit, since objects are not inherently terrain (or anything else), it's the components that make an object.
2d
revised How do I define a required component on a Unity game object?
deleted 230 characters in body
2d
answered How do I define a required component on a Unity game object?
2d
comment Sprites get terribly scaled
Please tell us what debugging steps you've taken already.
Nov
23
comment Xna collision Prob
It's not clear what the problem you're trying to solve is. Please add additional information about what you've tried, exactly what's happening now and why that's a problem.
Nov
23
comment How do I add collisions to my 3D game made in LWJGL / OpenGL [Java]?
Adding collisions is a very broad topic. It's something you should research more. Decide what your requirements are and see what strategies fit with your requirements. Then implement. If you have trouble implementing something, ask about here. Where to get started questions are off topic here.
Nov
22
comment Who Handles Collision in a Component Based Entity System
Possible duplicate: gamedev.stackexchange.com/questions/18964/…
Nov
22
comment What do I need to learn so I can make games on Microsoft Kinect?
Note that the very first topic in what the "site is not about" section: "How to get started making a game".
Nov
22
revised What is the difference between a Facebook Canvas and Facebook Web project?
deleted 370 characters in body; edited tags; edited title