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5h
comment Failed to understand how to use glm::unProject (OpenGL 4.3)
Is this a question or an answer? If it's an answer please explain what problem this is solving, and how it solves it.
7h
comment What are some good techniques to fill up wall space and make them look “unique”?
Again, no correct answer. Since 'realistic' is a subjective term, and there's no concise list of 'additions', it would just be people's opinions on what to add. You also have the option of asking in chat. Just link to this question and ask people to answer it in chat (cheat the system a bit :))
7h
comment What are some good techniques to fill up wall space and make them look “unique”?
Yep, this site is for questions with correct answers :) Good luck!
7h
comment What are some good techniques to fill up wall space and make them look “unique”?
Unfortunately there's no correct answer here. These types of questions don't work well with the site guidelines. You might try more of a forum site, like gamedev.net or reddit.com/r/gamedev
11h
answered How can I get width and height of grouped objects in Unity3D
15h
comment What are different rig types mean?
rig - an apparatus, device, or piece of equipment designed for a particular purpose. As in, people will use these differently, but they're generally tools, code, whatever used to help in the management/handling/movement/whatever for animation, meshes, whatever.
15h
comment Unity3D-C# - Resetting WaitForSeconds() on IEnumerator Coroutine
You want to cancel a coroutine and start it again? Instead of asking about how to implement this solution a problem we don't know about, tell us about the problem you're trying to solve so we can better help you solve the problem (which might not be the same solution as "resetting a coroutine").
16h
comment When should I use velocity versus addForce when dealing with player objects?
Linked: gamedev.stackexchange.com/questions/118711/…
16h
comment How to efficiently move in Unity2D?
Also related: gamedev.stackexchange.com/questions/118711/…
1d
comment How to efficiently move in Unity2D?
@evorlor, I guess you'd have to define 'interfere'. I'd say adding forces is supplying the physics system with inputs, not interfering. Thanks for commenting about your reason.
1d
comment Is the palletes from color-hex website are free?
Just my opinion, but they are just sets of colors. I think you're allowed to use them however you like.
1d
comment Is the palletes from color-hex website are free?
I'm voting to close this question as off-topic because it is about the resources provided by a specific website, not game development.
1d
comment How do I change the mesh in an existing prefab in Unity?
+1 This strategy works when the MeshFilter is at any depth.
1d
revised How to efficiently move in Unity2D?
added 2 characters in body
1d
comment How to efficiently move in Unity2D?
Yes, that's how physics works. There's no instantaneous changes in velocity. If you want to violate that, then you should change the velocity instead. But you'll need to account for any changes in the velocity the physics system makes, like drag, bouncing off other objects or walls, etc. You can also set a maximum velocity and have a very high acceleration.
1d
comment How to efficiently move in Unity2D?
Only add force until the speed is what you want, then stop adding force.
1d
answered How to efficiently move in Unity2D?
1d
answered How do I change the mesh in an existing prefab in Unity?
1d
reviewed Edit onHold input libGDX
1d
revised onHold input libGDX
Capitalization edits