397 reputation
18
bio website caspervonb.github.io
location Oslo, Norway
age
visits member for 2 years, 11 months
seen 3 hours ago

Oct
3
comment How do I access the pixels of an SDL 2 texture?
Texture needs to be created with SDL_TEXTUREACCESS_STREAMING, See SDL_LockTexture, SDL_UnlockTexture.
Aug
15
comment Why is it difficult to port games from consoles to PC?
Related to controls, user interface, you can still see this a-lot, where the menu on a PC desktop doesn't even work with the mouse, e.g they've done 1:1 mapping from d-pad to keyboard. Another potential issue is shader languages and driver support.
Aug
14
comment is a good practice to orgnize MVC classes in diferent packages?
Is this about coupling of systems or just namespaces? :o
Aug
13
comment Designing spawning system
As far as i can tell, it just seems to spawn a predefined set offscreen with variable x coordinates. Is there any progression or variation at all?
Aug
11
comment Architechture problem of implementation of a tutorial for a game
If you need access to access component implementation details, then you need to rethink your implementation of those components.
Jul
31
comment how do I use gesture recognizers to recognize multiple simultaneous flicks?
Try it? Input feel is really an iteration thing IMO...
Jul
2
comment How do I export physique animations without breaking them?
In general, you need to bake any animations before bringing them into a game engine. If this applies to this setup i cannot say but that is my hunch.
Mar
25
revised multiplayer game in openGL
Corrected misinformation.
Mar
25
suggested suggested edit on multiplayer game in openGL
Mar
24
awarded  Commentator
Mar
24
comment How expensive is OpenGL Texture Binding
In addition, for further research this method i described is most commonly referred to as sprite batching.
Mar
24
comment How expensive is OpenGL Texture Binding
Display Lists haven't been a relevant part of OpenGL for many many years, immediate mode is a thing of the past. You should be looking at newer versions of the specification. Link to an AS3 based implementation of sprite batching, the API is different than GL as its an abstraction on top of it but its easy to port, not feature complete however as i wasn't quite willing to dedicate that much time to a SO answer. stackoverflow.com/questions/7758760/….
Mar
24
answered Source control for storing everything of game project?
Mar
24
answered How expensive is OpenGL Texture Binding
Mar
23
answered What is the best design pattern to apply effects and abilities?
Mar
22
comment Moving a sprite diagonal?
-1, Really trivial to work out, lack of effort.
Mar
22
answered Moving a sprite diagonal?
Mar
19
answered Starting out - should I make complete games or just play around?
Mar
16
reviewed No Action Needed How can auto-click software be detected to stop botting/cheating?
Mar
16
reviewed No Action Needed Is there a 3d animation software that prioritizes working with code rather than GUI?