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Sep
11
awarded  Scholar
Sep
11
accepted OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
I am using a (sane-ish) artist pipeline, but in any scene, there can be 100s of meshes. For many surfaces, I've been using normal mapping and parallax mapping to reduce faces but some models need those faces. Again, thank you very much!
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Thank you for the quick reply. So what you are saying is when creating a scene/world, index the meshes, combine all the meshes that use the same state and then place them into a VBO? I know many games can use dozens of millions of faces (I remember Voodoo cards (years ago) advertizing 30M faces) but do they render them in such a way that only 100s of thousands of faces are being draw? I know I'm probably too early to optimize (and I know early optimization is bad!!!) but I'm still learning all this (in 2D, optimization was easy).
Sep
11
comment Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)
I liked to add that internally, SFML stores images as RGBA8888 because each pixel is a sf::Color which is 1 byte for each channel.
Sep
11
asked OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Oct
28
awarded  Yearling
Jun
1
awarded  Popular Question
Feb
16
awarded  Supporter
May
4
awarded  Nice Question
Apr
30
comment Randomly generated story
This idea maybe what I am looking, thanks. However, I might have to string elements of everything together to achieve the "perfect" product. The idea of a power matrix is new to me and I might try experimenting with this first.
Apr
30
comment Randomly generated story
@The Communist Duck I might just go with the multiple ending idea instead just because then I can actually write the storyline.
Apr
30
awarded  Editor
Apr
30
revised Randomly generated story
deleted 2 characters in body
Apr
30
comment Randomly generated story
@the-communist-duck That would be a slight aspect but I mean the ENTIRE Storyline is procedurally generated. The only thing that will be the same is the start but as the play progresses, the story will change and new aspects will come into action e.g. the dilemma for one game is different to another.
Apr
30
awarded  Student
Apr
30
asked Randomly generated story