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Mar 7 |
awarded | Commentator |
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Mar 6 |
awarded | Supporter |
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Feb 7 |
accepted | NGUI UIInput - Reset value of password field |
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Feb 7 |
comment |
NGUI UIInput - Reset value of password field @Bart - write that as an answer. Had to add all three to make it work right: createPasswordB.selected = true; createPasswordA.selected = true; createUsername.selected = true; |
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Feb 6 |
revised |
NGUI UIInput - Reset value of password field added 554 characters in body |
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Feb 2 |
asked | NGUI UIInput - Reset value of password field |
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Feb 1 |
comment |
How can I prevent clicks from going through a GUI.Box? I've bought it to try it out. The unity player samples on the website were choppy on a 2nd gen MBA. I'm hoping that it was just a fluke. My 3nd gen MBA worked fine with them. |
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Jan 31 |
comment |
How can I prevent clicks from going through a GUI.Box? I checked out NGUI, unfortunately (at least the free trial) has very poor performance. If there an example input manager I could look at someplace? |
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Jan 31 |
asked | How can I prevent clicks from going through a GUI.Box? |
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Oct 10 |
awarded | Autobiographer |
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Aug 16 |
comment |
OSX 2D game engine Some may consider Zygna's purchase a bad thing. I'm more of a wait and see kind of person. Regardless, Cocos2D is a great framework, but not a full game engine like Torque or Unity. |
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Aug 16 |
comment |
OSX 2D game engine I'm a good programmer, I think. I was hoping to find something I could code a game in, and no worry about having to code the feature set the game itself would use. Torque was perfect, its just not maintained any more. |
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Aug 14 |
awarded | Scholar |
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Aug 14 |
accepted | OSX 2D game engine |
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Aug 12 |
comment |
OSX 2D game engine @bummzack - I would put thin in the same line as Ogre or LOVE. Its a nice framework to make games with, but its not a full game engine. |
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Aug 12 |
comment |
How do I calculate the exit vectors of colliding projectiles? This works and is valid so long as the mass of the object doesn't matter. In effect a bullet hitting a person would send the person flying off at the speed the bullet was traveling. :D |
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Aug 12 |
comment |
OSX 2D game engine I cleaned up the bit about networking, its important but not all i'm looking for. I'm really looking for a nice game engine rather than game framework(s). I'm a programmer and i could write my own engine but i dont want to, I'd much rather write a game :) Its very disappointing to hear that there just isn't such a product out there. |
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Aug 12 |
awarded | Editor |
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Aug 12 |
revised |
OSX 2D game engine minor clarification |
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Aug 12 |
awarded | Student |