145 reputation
8
bio website None
location Honolulu, HI
age 37
visits member for 3 years, 8 months
seen Jul 10 at 4:50

Just some guy on the interwebs.


Jan
16
awarded  Popular Question
Jun
26
awarded  Popular Question
Mar
7
awarded  Commentator
Mar
6
awarded  Supporter
Feb
7
accepted NGUI UIInput - Reset value of password field
Feb
7
comment NGUI UIInput - Reset value of password field
@Bart - write that as an answer. Had to add all three to make it work right: createPasswordB.selected = true; createPasswordA.selected = true; createUsername.selected = true;
Feb
6
revised NGUI UIInput - Reset value of password field
added 554 characters in body
Feb
2
asked NGUI UIInput - Reset value of password field
Feb
1
comment How can I prevent clicks from going through a GUI.Box?
I've bought it to try it out. The unity player samples on the website were choppy on a 2nd gen MBA. I'm hoping that it was just a fluke. My 3nd gen MBA worked fine with them.
Jan
31
comment How can I prevent clicks from going through a GUI.Box?
I checked out NGUI, unfortunately (at least the free trial) has very poor performance. If there an example input manager I could look at someplace?
Jan
31
asked How can I prevent clicks from going through a GUI.Box?
Oct
10
awarded  Autobiographer
Aug
16
comment OSX 2D game engine
Some may consider Zygna's purchase a bad thing. I'm more of a wait and see kind of person. Regardless, Cocos2D is a great framework, but not a full game engine like Torque or Unity.
Aug
16
comment OSX 2D game engine
I'm a good programmer, I think. I was hoping to find something I could code a game in, and no worry about having to code the feature set the game itself would use. Torque was perfect, its just not maintained any more.
Aug
14
awarded  Scholar
Aug
14
accepted OSX 2D game engine
Aug
12
comment OSX 2D game engine
@bummzack - I would put thin in the same line as Ogre or LOVE. Its a nice framework to make games with, but its not a full game engine.
Aug
12
comment How do I calculate the exit vectors of colliding projectiles?
This works and is valid so long as the mass of the object doesn't matter. In effect a bullet hitting a person would send the person flying off at the speed the bullet was traveling. :D
Aug
12
comment OSX 2D game engine
I cleaned up the bit about networking, its important but not all i'm looking for. I'm really looking for a nice game engine rather than game framework(s). I'm a programmer and i could write my own engine but i dont want to, I'd much rather write a game :) Its very disappointing to hear that there just isn't such a product out there.
Aug
12
awarded  Editor