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Jul
2
awarded  Curious
Apr
25
awarded  Yearling
Apr
1
awarded  Guru
Mar
28
awarded  Notable Question
Mar
21
reviewed Leave Open I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?
Mar
21
reviewed No Action Needed Issue with implementing friction for player movement
Mar
20
awarded  Custodian
Mar
20
reviewed No Action Needed Why can't I swap fixtures on collision in Box2D?
Mar
20
reviewed Leave Open How do I handle DirectX mouse events?
Mar
20
reviewed Close Can't Use Hammer Editor Grid or 3d Camera
Mar
20
awarded  Custodian
Mar
20
reviewed Leave Open Use both AddForceAtPoint and change velocity property?
Mar
20
reviewed Close Unity Property inspector glitched?
Mar
20
reviewed Approve suggested edit on Why don't we use octogonal maps instead of hexagonal maps?
Mar
3
awarded  Popular Question
Feb
4
comment How do I start writing an MMO game server?
I'de venture to bet that anyone reading this isn't in a place where scale matters. Simplicity and completing something are a lot more important
Apr
25
awarded  Yearling
Mar
27
awarded  Popular Question
Mar
19
comment Portal Projection
I've since taken linear algebra and all became clear. I just needed to apply a scale to the projection matrix for camera 2 (the dummy cam). In hindsight, it would have been easier to just work directly on the screen buffer and do a replacement for the pixels within the boundary of the portal entrance
Mar
16
awarded  Popular Question