| bio | website | |
|---|---|---|
| location | Kansas | |
| age | 33 | |
| visits | member for | 2 years, 1 month |
| seen | 5 mins ago | |
| stats | profile views | 30 |
If you state "Premature optimization is the root of all evil" as a comment or answer to a question... you should be banned, quartered, and hung.
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Apr 1 |
comment |
Game architecture / design question - building an efficient engine while avoiding global instances (C++ game) Adding as a comment since I don't know if it's a best practice. I have a central GameManager which is composed of subsystems such as InputSystem, GraphicsSystem, etc. Each subsystem takes the GameManager as a parameter in the constructor and stores the reference to a class private member. At that point, I can refer to any other system by accessing it through the GameManager reference. |
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Mar 29 |
comment |
Free glut game loop Spencer, did you see the link that was provided in your previously closed question about this? gamedev.stackexchange.com/questions/8623/… |
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Mar 21 |
answered | What effect does the amount of 0 in a stat have. |
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Mar 15 |
comment |
Tools for creating assets? Best 3D modeling software alternative to Autodesk products. |
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Mar 12 |
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SharpDX Tutorial OP, have you looked at the several tutorials that come with the SharpDX download? More specifically, the tutorials related to the SharpDX Toolkit and DirectX 9? |
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Mar 12 |
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SharpDX Tutorial @laishiekai C# and SharpDX is a GREAT combination for making games... |
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Dec 29 |
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Min/Max of two vectors? Side note: Telerik's JustDecompile is a really nice alternative to Red Gate's Reflector. telerik.com/products/decompiler.aspx |
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Dec 26 |
accepted | Event Based Render / Update Loop |
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Dec 26 |
comment |
Event Based Render / Update Loop Exactly what I was looking for. In the end, it's simply altering the message handling. |
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Dec 25 |
asked | Event Based Render / Update Loop |
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Dec 22 |
awarded | Fanatic |
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Dec 17 |
comment |
No sense of direction of what to do next in C++, what to learn next? I see a trend in your comment history... |
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Dec 8 |
awarded | Yearling |
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Dec 7 |
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Input/Output console window in XNA @WillBagley Please see edits to the answer. Hope this helps. |
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Dec 7 |
revised |
Input/Output console window in XNA added 817 characters in body |
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Dec 7 |
answered | Input/Output console window in XNA |
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Nov 5 |
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Migration from XNA to SharpDX Just downloaded the new SharpDX release yesterday. I can attest to the greatness of the new Toolkit tools. So glad to see something like this integrated within the SharpDX project. Thanks Alexandre. |
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Oct 17 |
answered | Maya 6 vs Maya 2013 |
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Oct 15 |
comment |
How do I make a circular hole inside an editable poly without boolean operations? Sorry, this is for a cube... not rectangle. However, the same still applies minus the bridging part. |
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Oct 15 |
answered | How do I make a circular hole inside an editable poly without boolean operations? |