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visits member for 2 years, 1 month
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If you state "Premature optimization is the root of all evil" as a comment or answer to a question... you should be banned, quartered, and hung.


Apr
1
comment Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
Adding as a comment since I don't know if it's a best practice. I have a central GameManager which is composed of subsystems such as InputSystem, GraphicsSystem, etc. Each subsystem takes the GameManager as a parameter in the constructor and stores the reference to a class private member. At that point, I can refer to any other system by accessing it through the GameManager reference.
Mar
29
comment Free glut game loop
Spencer, did you see the link that was provided in your previously closed question about this? gamedev.stackexchange.com/questions/8623/…
Mar
21
answered What effect does the amount of 0 in a stat have.
Mar
15
comment Tools for creating assets?
Best 3D modeling software alternative to Autodesk products.
Mar
12
comment SharpDX Tutorial
OP, have you looked at the several tutorials that come with the SharpDX download? More specifically, the tutorials related to the SharpDX Toolkit and DirectX 9?
Mar
12
comment SharpDX Tutorial
@laishiekai C# and SharpDX is a GREAT combination for making games...
Dec
29
comment Min/Max of two vectors?
Side note: Telerik's JustDecompile is a really nice alternative to Red Gate's Reflector. telerik.com/products/decompiler.aspx
Dec
26
accepted Event Based Render / Update Loop
Dec
26
comment Event Based Render / Update Loop
Exactly what I was looking for. In the end, it's simply altering the message handling.
Dec
25
asked Event Based Render / Update Loop
Dec
22
awarded  Fanatic
Dec
17
comment No sense of direction of what to do next in C++, what to learn next?
I see a trend in your comment history...
Dec
8
awarded  Yearling
Dec
7
comment Input/Output console window in XNA
@WillBagley Please see edits to the answer. Hope this helps.
Dec
7
revised Input/Output console window in XNA
added 817 characters in body
Dec
7
answered Input/Output console window in XNA
Nov
5
comment Migration from XNA to SharpDX
Just downloaded the new SharpDX release yesterday. I can attest to the greatness of the new Toolkit tools. So glad to see something like this integrated within the SharpDX project. Thanks Alexandre.
Oct
17
answered Maya 6 vs Maya 2013
Oct
15
comment How do I make a circular hole inside an editable poly without boolean operations?
Sorry, this is for a cube... not rectangle. However, the same still applies minus the bridging part.
Oct
15
answered How do I make a circular hole inside an editable poly without boolean operations?