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location Kansas
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visits member for 2 years, 11 months
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If you state "Premature optimization is the root of all evil" as a comment or answer to a question... you should be banned, quartered, and hung.


Mar
9
comment XNA - Prevent Holding of Mouse Button as Part of an Input Handler Game Component
To clarify, you don't want if (prevMouseState.Left == ButtonState.Pressed && currMouseState.Left == ButtonState.Released).. correct?
Mar
9
answered Is ArrayLists so slow that it is doomed to kill performance in Unity?
Feb
28
comment Why is my gameloop logic not being restricted to 60 per second?
Should skipTicks be a float? Because it will be 16 or 17 depending on the language.
Feb
27
suggested suggested edit on Is having a master builder object a bad idea?
Jan
14
asked How can I handle merging and splitting lots in a city block?
Dec
25
comment Starting game development on linux
I use QtCreator + GLFW + GLEW. Works well.
Oct
24
awarded  Informed
Aug
11
comment How to understand huge code bases?
It can be a challenge, especially with OOP. Sometimes I wish there was a tool that would flatten all the OOP in order to simplify reading large code bases.
Jun
18
awarded  Caucus
Jun
18
awarded  Constituent
Apr
1
comment Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
Adding as a comment since I don't know if it's a best practice. I have a central GameManager which is composed of subsystems such as InputSystem, GraphicsSystem, etc. Each subsystem takes the GameManager as a parameter in the constructor and stores the reference to a class private member. At that point, I can refer to any other system by accessing it through the GameManager reference.
Mar
29
comment Free glut game loop
Spencer, did you see the link that was provided in your previously closed question about this? gamedev.stackexchange.com/questions/8623/…
Mar
21
answered What effect does the amount of 0 in a stat have.
Mar
15
comment Tools for creating assets?
Best 3D modeling software alternative to Autodesk products.
Dec
29
comment Min/Max of two vectors?
Side note: Telerik's JustDecompile is a really nice alternative to Red Gate's Reflector. telerik.com/products/decompiler.aspx
Dec
26
accepted Event Based Render / Update Loop
Dec
26
comment Event Based Render / Update Loop
Exactly what I was looking for. In the end, it's simply altering the message handling.
Dec
25
asked Event Based Render / Update Loop
Dec
22
awarded  Fanatic
Dec
17
comment No sense of direction of what to do next in C++, what to learn next?
I see a trend in your comment history...