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Feb
28
awarded  Popular Question
Feb
11
revised How would I handle collision to all instances of one object? (C# and monogame)
Fixed indentation
Feb
11
suggested approved edit on How would I handle collision to all instances of one object? (C# and monogame)
Jul
24
revised Missing keyup event
Corrected title spelling
Jul
24
suggested approved edit on Missing keyup event
Jan
12
awarded  Citizen Patrol
Oct
1
awarded  Popular Question
Sep
24
awarded  Autobiographer
Sep
15
revised What does Quaternion.Lookrotation do?
Clean up code highlighting.
Sep
15
suggested approved edit on What does Quaternion.Lookrotation do?
Jun
27
comment Do you need a license for US military badges, awards, decorations?
See Army Regulation 670-1 (commonly known as AR 670-1) for wear and appearance of the military uniform.
Jun
24
revised How do you change movement to strafe
Fixed code highlighting
Jun
24
suggested approved edit on How do you change movement to strafe
Jun
2
answered How do I get the DirectX project templates to appear in Visual Studio?
Jun
1
comment How do I get the DirectX project templates to appear in Visual Studio?
The "DirectX" project templates are for Windows Store Apps / Windows Phone Apps. So I assume it has to do with the version of VS Express you are using (Desktop). However, you don't need anything special as you should just need to create a Win32 Application and include the DX11 headers in your code.
Mar
9
comment XNA - Prevent Holding of Mouse Button as Part of an Input Handler Game Component
To clarify, you don't want if (prevMouseState.Left == ButtonState.Pressed && currMouseState.Left == ButtonState.Released).. correct?
Mar
9
answered Is ArrayLists so slow that it is doomed to kill performance in Unity?
Feb
28
comment Why is my gameloop slightly faster than 60 per second?
Should skipTicks be a float? Because it will be 16 or 17 depending on the language.
Feb
27
suggested rejected edit on Is having a master builder object a bad idea?
Jan
14
asked How can I handle merging and splitting lots in a city block?