| bio | website | |
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| location | ||
| age | 25 | |
| visits | member for | 2 years, 2 months |
| seen | yesterday | |
| stats | profile views | 47 |
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1d |
awarded | Caucus |
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1d |
awarded | Constituent |
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Apr 7 |
awarded | Notable Question |
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Feb 7 |
awarded | Yearling |
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Aug 8 |
revised |
XNA 4.0 SpriteFont not displaying all Characters Typo in heading |
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Aug 8 |
suggested | suggested edit on XNA 4.0 SpriteFont not displaying all Characters |
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Jun 23 |
comment |
Rendering SVG art directly in XNA I moreso meant there being no existing solution |
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Jun 21 |
comment |
Rendering SVG art directly in XNA Is this answer still accurate? |
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Apr 2 |
awarded | Popular Question |
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Mar 21 |
awarded | Critic |
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Mar 21 |
awarded | Citizen Patrol |
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Mar 20 |
comment |
Is there a pedagogical game engine? The "What the F***" constant is described in en.wikipedia.org/wiki/… - more precisely how it is used, rather then how it was derived. I don't understand it - but you might. |
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Mar 12 |
comment |
Are fonts covered by copyright? Also helpful - theleagueofmoveabletype.com - it's a source of artistic and everyday open source fonts with a very liberal license |
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Mar 12 |
answered | Car movement in arcade racing game |
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Mar 12 |
comment |
Can I create a remix of a song & incorporate it into my game music? I'd recommend seeking out the artist and asking for a license. If you aim towards smaller artists, you may be able to find a situation where you can get a free license from the artist - so you can get music, and they can get publicity (which may be easier the more you acknowledge them within the game). Once again though - be aware that if they didn't write the music that they are performing, you may have to deal with the composer too and separately. |
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Mar 11 |
comment |
2D platformers: why make the physics dependent on the framerate? "They didn't know any better" describes why I've taken that approach with "Jack is a Fool". But - I've relied heavily on calling the dt since the last frame with all of my logic. But - with floating point coordinates, it can lead to some weird, hard to replicate bugs |
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Feb 22 |
awarded | Quorum |
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Feb 22 |
comment |
Choosing a server for a PVP game Will you be accepting an answer? |
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Feb 22 |
comment |
Could I make my own pokemon game without running into a copyright issue? Furthermore, unless you are qualified and a member of the relevant association, it is generally illegal (like - Jail Time illegal - not a little bit over the speed limit illegal) to give legal advice in most jurisdictions. Tread carefully. |
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Feb 20 |
comment |
Learning to code first game, few questions on basic game development and 3D I'd recommend starting on a 2D version of Tetris. Use something like the SDL library for graphics which makes the blitting fairly easy. If you code it well, you should then be able to replace the rendering part of the source with a 3D version at a later stage. I started with Pong, then Space Invaders :) Good luck! |