| bio | website | slowbrand.com |
|---|---|---|
| location | San Francisco, CA | |
| age | 38 | |
| visits | member for | 2 years |
| seen | Jun 4 '11 at 2:30 | |
| stats | profile views | 13 |
Entrepreneur, sometime hacker, blogger, writer, chef and fan.
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Apr 23 |
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What makes a game a game vs something else like a puzzle or a toy? ah gotcha - then I agree this is a good, subjective question. :) I'll watch the answers accordingly |
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Apr 23 |
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What makes a game a game vs something else like a puzzle or a toy? I agree that this might be best as a wiki - but I can't set it as such myself. Glad to see it has sparked a smart discussion - and the distinctions between toys, puzzles and games that people have written is what I was looking to get at |
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Apr 22 |
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What makes a game a game vs something else like a puzzle or a toy? I'm not entirely sure I agree that all puzzles are games (what makes a jigsaw puzzle a "game"?) |
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Apr 22 |
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What makes a game a game vs something else like a puzzle or a toy? Sudoku is just one case I can think of easily to illustrate my question. Chess puzzles (as printed in newspapers or in books) vs playing the game of chess - either against a human or a computer - might be a more elegant illustration. What I'm wondering about is what makes one thing clearly a puzzle and the other clearly a game (or is it clear at all). Many computer games feel very puzzlelike - but some seem gamelike as well - often but not always due to repeatability or some other features. |