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Jul
4
comment Which 3D file format should my engine use if I don't want to have to change it later?
"but not something you should probably be looking to load directly into your game." why?
Jul
4
comment Which 3D file format should my engine use if I don't want to have to change it later?
@nicol-bolas fixed
Jul
4
revised Which 3D file format should my engine use if I don't want to have to change it later?
deleted 1 characters in body
Jul
4
comment Is it legal to use car manufacturers' names in a game?
@tetrad that's not entirely true. If it was, then Marvel should run after every artist who has drawn batman on their online portfolio.
Jul
4
revised Which 3D file format should my engine use if I don't want to have to change it later?
added 50 characters in body
Jul
4
asked Which 3D file format should my engine use if I don't want to have to change it later?
Jul
4
comment Character Animation Library
Yeh, but do you know any engine using Assimp as their animation library?
Jul
4
revised Character Animation Library
added 152 characters in body
Jul
4
revised Game Sound Effects Availability
added 123 characters in body
Jul
3
answered How can I hook into OpenGL initialization on Windows?
Jul
3
awarded  Editor
Jul
3
revised Character Animation Library
added 190 characters in body
Jul
3
awarded  Supporter
Jul
3
awarded  Teacher
Jul
3
answered Moving from XNA to Android
Jul
3
answered Game Sound Effects Availability
Jul
3
awarded  Scholar
Jul
3
accepted Character Animation Library
Jul
3
answered Character Animation Library
Jul
3
comment Character Animation Library
Assimp looks pretty cool to me. But, I dont get the argument of "using some sort of modeling software". Assimp is able to work with various files. Am i missing something, cause, i find it a complete solution.