121 reputation
4
bio website twitter.com/#!/haffax
location Berlin, Germany
age 36
visits member for 3 years, 9 months
seen Feb 10 at 22:03

Software developer, living in Berlin/Germany. Uses Java at work and C++ at home. Loves to play and program games.


May
23
answered Most useful free third party Android Game libraries?
Feb
8
comment What is a good practice for 2D scene graph partitioning for culling?
I'd also go with binning. Very easy to implement and efficient if done right. Here is an interesting paper with a technique using a 2D grid to hash table projection: eecs.ucf.edu/~jmesit/publications/scsc%202005.pdf
Oct
11
awarded  Teacher
Oct
11
awarded  Editor
Oct
11
revised Writing a custom model file format
added 51 characters in body
Oct
11
answered Writing a custom model file format
Sep
30
comment How viable ogre3d is for a commercial project?
For Torchlight only very little was changed. See here: ogre3d.org/forums/…
Sep
9
comment Implementing a 2D Platformer Game Engine
+1 Indeed, very nice link.
Aug
16
comment Pretty open source game/rendering engine?
The engine overview at devmaster should be used for seeing what engines are out there only. Don't trust the overall rating or the feature list. Mostly fanboys and fangirls and some very clueless people rate the engines. Balanced reviews by knowledgeable people are rare. And the feature list is hard to compare, mostly irrelevant buzzwords and features are listed only as there/absent. Even though there is a lot of gray in between. Take it with a pinch of salt.
Jul
27
comment Proper OO game engine design: how to parcel responsibilities
Indeed. OO is often equated with inheritance. But inheritance is only one tool OO offers, composition is another.
Jul
22
awarded  Supporter
Jul
22
awarded  Autobiographer