487 reputation
311
bio website mortoray.com
location Germany
age 43
visits member for 3 years
seen Apr 18 at 12:18

Visit my blog about programming, software development and language design.

If it's programming related, the I've done it. A plethora of languages. Many application domains. A lot of companies. Several countries.

I now spend my time working on the Leaf programming language.


Apr
18
accepted Why isn't the bitangent calculated?
Apr
17
comment Why isn't the bitangent calculated?
Do you know of a reference that would indicate why the UV mapping would not be orthogonal? That is, what effect it can achieve?
Apr
16
comment Why isn't the bitangent calculated?
That article does state that it isn't necessarily true that all vectors are orthogonal.
Apr
16
comment Why isn't the bitangent calculated?
All the references I've looked at show it's calculated as part of the mesh. The libraries I've used (only a few) also expect it as a precalculated vertex attribute. Additionally it is exported by modelling programs.
Apr
16
asked Why isn't the bitangent calculated?
Dec
18
asked How can I render a single object that uses multiple textures?
Aug
23
awarded  Popular Question
Apr
26
awarded  Popular Question
Apr
20
awarded  Yearling
Sep
25
accepted How to handle wildly varying rendering hardware / getting baseline
Sep
25
comment How to handle wildly varying rendering hardware / getting baseline
Thank you, this adds some great reference for how much effort this entails!
Aug
30
asked How to handle wildly varying rendering hardware / getting baseline
Aug
30
answered Basic procedural generated content works, but how could I do the same in reverse?
Aug
29
comment Render 3d object to 2d surface (embedded system)
Any programmable pipeline reference for OpenGL would also be useful since all transformations are manually coded now.
Aug
29
awarded  Enlightened
Aug
29
awarded  Nice Answer
Aug
29
revised GLSL vertex shaders with movements vs vertex off the screen
deleted 1 characters in body
Aug
28
answered Matrix camera, movement concept
Aug
28
answered GLSL vertex shaders with movements vs vertex off the screen
Aug
27
revised Order array of points in counter clockwise
link to originla question