2,533 reputation
1721
bio website gamedev.shedge.com
location Paris
age 35
visits member for 3 years, 6 months
seen 11 hours ago

My only achievement at the moment (in the game industry) is a Warhammer addon called: "Dammaz Kron" the book of grudges. I enjoyed the time I spent to create it, and it was finally pleasantly received by the other players and the game developers...

So I decided to go further into this path, to stop my main developer activity and try create a complete (yet simple) game. Since then, I focused on reading articles, books and web discussions (here is my favorite place) about the game architectures, the code, the design, the animations etc... and I practiced on this first game project. I'm still working on this game day after day... it takes so much time to create a game alone, but it is so rewarding (in knowledge) to study every aspect of a game!


22h
reviewed Approve suggested edit on How can I display endless movement on a road in android?
Oct
8
reviewed Approve suggested edit on How to preserve topology for penetration correction?
Oct
5
reviewed Approve suggested edit on How do I scale a Spine animation at runtime?
Oct
3
reviewed Approve suggested edit on Designing a weather system for biomes in a roguelike
Sep
30
reviewed Approve suggested edit on Mesa: Howto enable OpenGL 3.x functionality via extensions?
Sep
28
reviewed Reject suggested edit on Realtime multi-player game design principles for Node.js
Sep
26
reviewed Edit suggested edit on Why do game developers write their own engines instead of using existing ones?
Sep
26
revised Why do game developers write their own engines instead of using existing ones?
corrected typo
Sep
26
reviewed Edit suggested edit on Proper way for Player object to communicate with Map object?
Sep
26
revised Proper way for Player object to communicate with Map object?
font for the map
Sep
23
reviewed Approve suggested edit on OpenTK GL.DrawElements is never called
Sep
21
reviewed Approve suggested edit on What 3D level development tools are available to indie developers?
Sep
19
reviewed No Action Needed A Star pathfinding algorithm, multiple node set optimization
Sep
19
reviewed Approve suggested edit on Colision detection of disc (Maximum Material Condition aka “Flatness”)
Sep
18
reviewed Approve suggested edit on From 3d rotation, snap to nearest 90 directions
Sep
15
reviewed Approve suggested edit on Inconsistent movement / line-of-sight around obstacles on a hexagonal grid
Sep
15
reviewed Approve suggested edit on What does Quaternion.Lookrotation do?
Sep
14
reviewed Approve suggested edit on Edit spawn location according to vector direction
Sep
13
reviewed No Action Needed Yet another libGDX resolution independance question
Sep
12
reviewed Approve suggested edit on Collision detection implementation suggestions