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10h
reviewed Approve How to do Chromatic Aberration on a transparent background?
23h
reviewed Approve projectile motion does not work
Feb
10
reviewed Approve Screen point to world space conversion
Feb
8
reviewed Approve Drawing a hexgrid on a canvas, yet making it zoom/scrollable?
Feb
8
reviewed Approve Offline XNA Deployment to XBOX. Can it be done?
Feb
7
reviewed Approve How to know when user has stopped dragging
Feb
7
reviewed Approve Replicating a worldspace sphere on screen space
Feb
6
reviewed Approve WWW & crossdomain
Feb
6
reviewed Approve Modern OpenGL c++ obj loader
Feb
4
reviewed Approve Python mini RPG enemy movement. (how to have two infinite loops running at the same time)
Feb
2
reviewed Reject Where do assets for Minecraft mods go?
Feb
1
reviewed Approve How to implement a Trail using Cocos2dx
Jan
30
reviewed Approve Parallax Occlusion Mapping using Shared Sampler
Jan
29
reviewed Approve Inverting a Font?
Jan
28
reviewed Approve What are some good podcasts for game developers to listen to?
Jan
26
reviewed Approve Is it possible to trigger a loop with key input
Jan
26
reviewed Approve Problem with Input.GetKeyDown to set a counter in Unity: multiple values in only one pressing
Jan
26
reviewed Edit Why do my animations need to be marked as “legacy?”
Jan
26
revised Why do my animations need to be marked as “legacy?”
Adding Current Screenshot to help people know where to click to get to the Debug - Legacy checkbox
Jan
23
reviewed Approve Unity3D How to write to the back buffer AFTER the final pass of deferred rendering?