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seen Apr 6 at 19:35

Nov
26
awarded  Announcer
Oct
31
comment Pygame - CollideRect - But How Do They Collide?
Yep, you can have a standard console open with pygame. Or you can replace them with your actions there.
Sep
24
answered Pygame - CollideRect - But How Do They Collide?
Aug
11
comment Is there any way to make animations using physical dolls?
Have you tried Inverse Kinematics? I know Blender has it, I assume the commercial version do too.
Jul
20
comment How to determine range of possible movement in turn-based, distance-based strategy game?
@SeanMiddleditch: Do you mean something like gamasutra.com/view/feature/131505/… or gamasutra.com/view/feature/131505/…
Jul
20
comment pygame double buffering
Your indentation is messed up.
May
26
comment Pathfinding library
Any time I see A* I think of your great page :) theory.stanford.edu/~amitp/GameProgramming
Apr
11
comment Creating fake 3D character for 2D isometric game.
Since it's 2d, try Spriter for modular animation, yet still sprites.
Mar
27
awarded  Commentator
Mar
27
comment What path finding algorithms are there?
Great illustrations too. High Quality.
Mar
24
comment Smoother controls
What api is this? Using int for location/offsets will have less accuracy than a float. And if you have non-constant timesteps that will cause stutters.
Mar
17
answered Are there any good UI widget toolkits for Pygame?
Feb
20
comment AI remembering obstacles without a grid
You can use A* for non-tile maps. Polygonal maps and navigation mesh's work too. theory.stanford.edu/~amitp/GameProgramming/…
Feb
19
comment XNA seams between 3d primitives in tiled terrain
See this SO post for more details gamedev.stackexchange.com/questions/46963/…
Feb
16
comment World-map navigation and path-finding
The best A* article, plus illustrations is Amit's A*
Feb
16
comment Following a path in a smooth fashion
I also found. gamedev.stackexchange.com/questions/26543/… A* works on non-grid maps. It could be a node path on kingdom that gets curved in a similar way.
Feb
16
comment Following a path in a smooth fashion
Relevant: gamasutra.com/view/feature/131505/… What kind of unit density / size relative to tiles are you using?
Oct
16
comment Deleting a game object causing an access violation
I asked a similar question over here, it might have some info for you: reddit.com/r/learnprogramming/comments/113eqk/…
Oct
16
answered Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
May
21
awarded  Supporter