360 reputation
16
bio website tynambule.net
location Lille, France
age 27
visits member for 3 years, 9 months
seen Mar 19 at 3:37
Do it with passion. Or just don't do it. To apply the DRY principle, here's my LinkedIn profile for details : http://www.linkedin.com/in/samuelloretan

Mar
1
answered Save “Explored Area” to SQL Database
Feb
25
answered Using Lua for configuration and localization data
Feb
19
comment How to create a grid based on random shapes?
And your question is about generating an image like that from a series of individual images, or about the selection of individual shapes in an image like this one?
Jun
17
answered Scale Matrix Transform without moving primitive
Aug
25
answered Connecting an AI Agent to a Flash Game
Aug
24
awarded  Critic
Aug
24
comment Connecting an AI Agent to a Flash Game
So it's to create some kind of AI championship? If so, I wouldn't be using the Flash client at all. I see two options: simply document the protocol currently used between the Flash client and the server, so AI developers could implement this protocol in the language of their choice and connect to the server directly. Or create a library (an SWC if you want to stick to Flash) that provides an API to connect and interact with the remote server, so your AI developers could use this library to base their AI on.
Aug
24
comment Java collections and managing simultaneous operations / concurrency (java.util.ConcurrentModificationException)
I assume @netbrain issue was coming from a modification of the hashmap from another thread, not from what's inside the loop itself. In this case, neither option you're suggesting will fix the issue.
Aug
24
answered Java collections and managing simultaneous operations / concurrency (java.util.ConcurrentModificationException)
Aug
24
comment How to create a reasonable AI?
Maybe you'd like to take a look at my answer on this other question: gamedev.stackexchange.com/questions/12858/…
Jul
23
awarded  Yearling
Jun
19
awarded  Nice Answer
May
31
awarded  Editor
May
31
comment What behaviors should go into making a “non-perfect” AI combatant?
@Drackir Yeah, my bad. It's fixed. Thanks :) @AttackingHobo Well, that's exactly what I'm suggesting to avoid. :p
May
31
revised What behaviors should go into making a “non-perfect” AI combatant?
added 4 characters in body
May
30
comment What behaviors should go into making a “non-perfect” AI combatant?
@Lo'oris: Well, I don't see it as a lie. When the players tells the game to go easy on him, he's expecting the game to be gentle. When you're playing a game you're really good at with a friend who's just discovering it, I feel it's quite okay to give him opportunities. It makes the game more enjoyable for everybody.
May
30
awarded  Supporter
May
30
answered What behaviors should go into making a “non-perfect” AI combatant?
Jul
22
awarded  Teacher
Jul
22
answered Social Gaming Beyond Flash?