| bio | website | tynambule.net |
|---|---|---|
| location | Lille, France | |
| age | 26 | |
| visits | member for | 2 years, 10 months |
| seen | yesterday | |
| stats | profile views | 16 |
Do it with passion. Or just don't do it.
To apply the DRY principle, here's my LinkedIn profile for details : http://www.linkedin.com/in/samuelloretan
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Aug 25 |
answered | Connecting an AI Agent to a Flash Game |
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Aug 24 |
awarded | Critic |
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Aug 24 |
comment |
Connecting an AI Agent to a Flash Game So it's to create some kind of AI championship? If so, I wouldn't be using the Flash client at all. I see two options: simply document the protocol currently used between the Flash client and the server, so AI developers could implement this protocol in the language of their choice and connect to the server directly. Or create a library (an SWC if you want to stick to Flash) that provides an API to connect and interact with the remote server, so your AI developers could use this library to base their AI on. |
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Aug 24 |
comment |
Java collections and managing simultaneous operations / concurrency (java.util.ConcurrentModificationException) I assume @netbrain issue was coming from a modification of the hashmap from another thread, not from what's inside the loop itself. In this case, neither option you're suggesting will fix the issue. |
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Aug 24 |
answered | Java collections and managing simultaneous operations / concurrency (java.util.ConcurrentModificationException) |
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Aug 24 |
comment |
How to create a reasonable AI? Maybe you'd like to take a look at my answer on this other question: gamedev.stackexchange.com/questions/12858/… |
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Jul 23 |
awarded | Yearling |
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Jun 19 |
awarded | Nice Answer |
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May 31 |
awarded | Editor |
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May 31 |
comment |
What behaviors should go into making a “non-perfect” AI combatant? @Drackir Yeah, my bad. It's fixed. Thanks :) @AttackingHobo Well, that's exactly what I'm suggesting to avoid. :p |
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May 31 |
revised |
What behaviors should go into making a “non-perfect” AI combatant? added 4 characters in body |
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May 30 |
comment |
What behaviors should go into making a “non-perfect” AI combatant? @Lo'oris: Well, I don't see it as a lie. When the players tells the game to go easy on him, he's expecting the game to be gentle. When you're playing a game you're really good at with a friend who's just discovering it, I feel it's quite okay to give him opportunities. It makes the game more enjoyable for everybody. |
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May 30 |
awarded | Supporter |
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May 30 |
answered | What behaviors should go into making a “non-perfect” AI combatant? |
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Jul 22 |
awarded | Teacher |
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Jul 22 |
answered | Social Gaming Beyond Flash? |
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Jul 22 |
awarded | Autobiographer |