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seen Nov 24 '13 at 22:25

Oct
18
awarded  Yearling
Oct
17
awarded  Scholar
Oct
17
accepted How do you ensure consistent experience across multiple graphics cards (or even driver versions)?
Oct
17
answered Having a list of rooms with theirs connection to each other, how do I find isolated room groups?
Oct
17
awarded  Student
Oct
17
asked How do you ensure consistent experience across multiple graphics cards (or even driver versions)?
Aug
14
comment How to randomly create stars in the background?
I'm by no means a graphics programmer, but this seems a bit odd to me. If we render the contents of the framebuffer to a texture once, and then just draw a large textured quad every time, (which means just two textured triangles), can it really be that slow compared to drawing a lot of little textured quads? why is that so?
Aug
14
awarded  Teacher
Aug
14
answered How to randomly create stars in the background?
Feb
9
awarded  Supporter
Apr
13
comment Competing with C++ for games programming
Also don't forget that C++ is "closer" to the hardware. It allows you to integrate your C++ code and fast machine code. This can be really important for game development, especially if we are talking about graphics programming.