| bio | website | daysconsulting.com |
|---|---|---|
| location | United States | |
| age | 27 | |
| visits | member for | 2 years, 1 month |
| seen | Apr 12 '11 at 22:36 | |
| stats | profile views | 7 |
Computer Science major at Brigham Young Universit. Program in C# and playing with the mobile.
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Nov 22 |
awarded | Popular Question |
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Apr 12 |
awarded | Scholar |
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Apr 12 |
accepted | Network communication via Sockets. Is there a better way? |
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Apr 12 |
comment |
Network communication via Sockets. Is there a better way? Well, since I'm sending the absolute positions and rotations of the objects, I don't have to worry about getting out of sync. I changed my TCP over to UDP and also started sending and parsing a raw byte[] as opposed to object serialization. This brought down message size from 800 bytes to 56 bytes. It works pretty well. Thanks for the suggestion! |
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Apr 12 |
awarded | Supporter |
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Apr 12 |
comment |
Network communication via Sockets. Is there a better way? UDP... Layer 3 really isn't my realm. I'll give it a go! And yes, I am sending a little bit more data than I was anticipating. Like 800 bytes more... Also, what about sending the map object? it's 2-4 mb, but only needs to be sent across once. How should I handle that? |
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Apr 12 |
awarded | Student |
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Apr 12 |
asked | Network communication via Sockets. Is there a better way? |
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Apr 12 |
awarded | Autobiographer |