| bio | website | piku.org.uk |
|---|---|---|
| location | Wakefield, United Kingdom | |
| age | 33 | |
| visits | member for | 2 years, 1 month |
| seen | May 10 at 22:18 | |
| stats | profile views | 35 |
I used to be a full-time software developer, but now teach IT in a school and do the coding in my spare time.
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Feb 7 |
answered | Set up indie game studio (UK) - how? |
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Feb 1 |
awarded | Popular Question |
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Dec 21 |
comment |
How does a single programmer make a game? If you make a game full of programmer art that looks a bit rubbish, but the gameplay is fun enough then you can always claim it's "retro" or something. Not all games need 4xAA rendered high poly 3D graphics with bloom shaders. |
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Dec 21 |
comment |
How does a single programmer make a game? Clearly StackExchange needs a dating Q&A site :-) |
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Nov 23 |
awarded | Popular Question |
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Nov 15 |
awarded | Popular Question |
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Oct 9 |
asked | colliding btRigidBody objects behave strangely when moving slowly |
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Sep 11 |
comment |
What exactly does an installer do and why might I need one? Something to think about - how 'big' is your game? I.e is it a little indie-style exe file, one or two DLLs and a few images, or is it some massive thing that needs all sorts of runtimes installing. If it's something relatively small, an exe file in a zip might be good enough and can help get over the user's reluctance to install random games that they might want to delete after five minutes of playtime. |
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Aug 7 |
comment |
Particles/instancing groups in an Entity/Component system @seanmiddleditch I'm beginning to discover the edge cases, hacks and one-off specialised parts are actually the game itself. It's totally different to business apps where sterile, rigid frameworks can be designed :) |
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Aug 5 |
answered | Why doesn't my MatrixStack class work? |
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Jul 11 |
asked | How should I position and move objects in my 3D world in relation to terrain |
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Jul 9 |
accepted | Checking for collisions on a 3D heightmap |
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Jul 9 |
answered | Checking for collisions on a 3D heightmap |
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Jul 8 |
comment |
Checking for collisions on a 3D heightmap If I were to interpolate the height, I'd need to test which triangle to use. Something like this would be needed, wouldn't it? (currently my code just tells me the upper left vertex the player is closest to) stackoverflow.com/questions/3461453/… |
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Jul 8 |
comment |
Drawing map tiles for iPhone game In your game, how are you going to draw the tiles on the screen? What specific things are you going to do, what premade game engine/hand written code are you using? I bet that once you work that out, the answer will become more clear (and won't involve Illustrator) |
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Jul 8 |
comment |
More profitable: Android apps or Flash games? The audience for Flash is probably larger, and so is the choice of games which means I am bound to find a game like yours that is free and just as good. |
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Jul 8 |
awarded | Commentator |
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Jul 8 |
comment |
More profitable: Android apps or Flash games? First sentence is a bit misleading though. You can have the best game in the world, but if it gets buried under the endless stream of mediocre rubbish out there nobody will find it. Angry Birds and Minecraft appearing from nowhere isn't the norm, rubbish free apps and Zynga's games are. |
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Jul 7 |
accepted | What is the proper use of CADisplayLink, and where do I put game logic? |
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Jul 7 |
accepted | How do I calculate collision response between a sphere and a plane? |