366 reputation
213
bio website piku.org.uk
location Wakefield, United Kingdom
age 35
visits member for 3 years, 4 months
seen Jun 14 at 9:29
I used to be a full-time software developer, but now teach IT in a school and do the coding in my spare time.

Jul
29
awarded  Popular Question
Jul
25
awarded  Notable Question
Jul
2
awarded  Curious
Jun
14
comment How can I make permanent death in a MUD seem acceptable and fair to players?
I wonder if you could create a game with no restarting. It'd need to draw the player in with a long "acclimatisation" period so they amass some sort of value they want to protect (which could simply be hours of time put into the game) before allowing death to happen. Since the reason permadeath and no restarts matters so much in real life is because nobody chooses to be born in the first place
Jun
14
comment How can I make permanent death in a MUD seem acceptable and fair to players?
If you made the consequence of murder equivalent to peramdeath (if I kill you, I get executed, or you weight the game so heavily against me I may as well be dead) then death has no point... you'll end up with people not killing each other because of the consequences. So they'd not bother fighting each other... So you'd end up with a game like Animal Crossing where death simply doesn't apply.
May
13
comment Fastest way to create a simple particle effect
For years I've been making particle systems the traditional way with arrays of classes that treat particles as semi-intelligent entities and it always seemed kind of wasteful and bloated. This way is much better for basic particles that do nothing more than spew across the screen.
Sep
17
awarded  Popular Question
Feb
7
answered Set up indie game studio (UK) - how?
Feb
1
awarded  Popular Question
Dec
21
comment How does a single non-artistic programmer make a game?
If you make a game full of programmer art that looks a bit rubbish, but the gameplay is fun enough then you can always claim it's "retro" or something. Not all games need 4xAA rendered high poly 3D graphics with bloom shaders.
Dec
21
comment How does a single non-artistic programmer make a game?
Clearly StackExchange needs a dating Q&A site :-)
Nov
23
awarded  Popular Question
Nov
15
awarded  Popular Question
Oct
9
asked colliding btRigidBody objects behave strangely when moving slowly
Sep
11
comment What exactly does an installer do and why might I need one?
Something to think about - how 'big' is your game? I.e is it a little indie-style exe file, one or two DLLs and a few images, or is it some massive thing that needs all sorts of runtimes installing. If it's something relatively small, an exe file in a zip might be good enough and can help get over the user's reluctance to install random games that they might want to delete after five minutes of playtime.
Aug
7
comment Particles/instancing groups in an Entity/Component system
@seanmiddleditch I'm beginning to discover the edge cases, hacks and one-off specialised parts are actually the game itself. It's totally different to business apps where sterile, rigid frameworks can be designed :)
Aug
5
answered Why doesn't my MatrixStack class work?
Jul
11
asked How should I position and move objects in my 3D world in relation to terrain
Jul
9
accepted Checking for collisions on a 3D heightmap
Jul
9
answered Checking for collisions on a 3D heightmap