| bio | website | bashman.org |
|---|---|---|
| location | Hamburg, Germany | |
| age | 29 | |
| visits | member for | 2 years, 2 months |
| seen | May 9 at 19:09 | |
| stats | profile views | 28 |
Monkey patching, Powerizing, Chess playing and long Emacs sessions...
|
Jul 10 |
awarded | Notable Question |
|
May 11 |
awarded | Benefactor |
|
May 4 |
awarded | Promoter |
|
Apr 17 |
comment |
PyGame QIX clone, filling areas it's not a problem with triangulation, PyGame take care of that. I updated my question with an image, and some use cases, take a look so you get the point. Thanks anyway |
|
Apr 17 |
comment |
PyGame QIX clone, filling areas Thanks, but the link shows primitive use cases. I updated my question, so maybe it's more clear what I try to acomplish |
|
Apr 17 |
awarded | Editor |
|
Apr 17 |
revised |
PyGame QIX clone, filling areas Explained better, with some scenarios. |
|
Apr 15 |
asked | PyGame QIX clone, filling areas |
|
Dec 9 |
awarded | Popular Question |
|
Dec 9 |
awarded | Nice Question |
|
Apr 13 |
awarded | Supporter |
|
Apr 12 |
awarded | Student |
|
Apr 12 |
asked | What is the simplest method to generate smooth terrain for a 2d game? |
|
Apr 11 |
awarded | Autobiographer |