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awarded  Curious
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awarded  Good Question
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awarded  Nice Question
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comment Drawing a circle in OpenGL ES Android, squiggly boundaries
what you probably want to do is use a texture, that way you only have to use a couple vertices.
Mar
22
asked With an iPhone game, can I allow music from other apps to play while my game is being played?
Feb
16
comment Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
Thanks. I've been playing around with time profiler a bit and it is quite useful. One problem though is that when I run the time profiler instrument it introduces even more stutter which makes it difficult to see where the real problem lies.
Feb
16
accepted Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
Feb
15
comment Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
no, it doesn't affect game play at all. it's just a minor visual glitch.
Feb
15
comment Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
It's a quick little jump, maybe .1 - .5 seconds. I have my elapsed time clamped at .15 seconds. regarding object pools, my main question is does composition affect that. let's say i'm newing up a component in a constructor that uses constructor args...i don't see how the pool will keep that flow in place. can i still call constructors when the objects are coming out of pools?
Feb
15
awarded  Nice Question
Feb
15
comment Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
yes there are a bunch of news and deletes in the game loop. and yes I use a lot of std::vectors. i'd much rather deal with the vectors than try to do custom memory management. actually one thing i was curious about outside the obvious - i store all my vertices in a vector. i clear my vertices vector every frame and then push back all the new vertices and then render. would that be something? ...but that doesn't sound like it has much to do with copying.
Feb
14
asked Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
Jan
15
awarded  Popular Question
Nov
13
accepted Is it okay to use STL in my iPhone C++ 2d game?