4,184 reputation
720
bio website knight666.com
location 'S-Hertogenbosch, The Netherlands
age 23
visits member for 2 years, 11 months
seen 2 days ago
stats profile views 228
Game programming student at IGAD.

May
22
comment Screen or World Coordinates to tile Coordinates
See my edited answer.
May
22
revised Screen or World Coordinates to tile Coordinates
expanded upon solution
May
22
answered Screen or World Coordinates to tile Coordinates
May
22
comment Entity Component Systems with C++ - Accessing components
I've been using C++ for nearly 6 years now, yet every week I learn some new trick.
May
22
answered Drawing the same scene with perspective then orthographic projections
May
22
answered How to make a “GUI In Game”?
May
19
answered Replay on game like “impossible game”
May
18
awarded  Enlightened
Jan
17
awarded  Nice Answer
Oct
10
answered Objects won't render when Texture Compression + Mipmapping is Enabled
Oct
5
revised Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
Added image for the poor new user
Sep
21
awarded  Custodian
Sep
11
comment Adding sub-entities to existing entities. Should it be done in the Entity and Component classes?
Game programming is very, very often a case of: if it works, don't fix it. If it doesn't cause bugs and it doesn't cause slow-downs, don't touch it.
Sep
10
answered How to use caching to increase render performance?
Sep
6
awarded  Taxonomist
Aug
21
answered What algorithm is mostly used to interpolate animations?
Aug
21
answered Can't get simple OpenGL texture working using SDL2 and FreeImage3
Aug
18
comment Can I limit the number of shader units used by my video card?
I have absolutely no idea what this question means or what you hope to accomplish. What is a "shader unit" according to you? I've heard of shader programs, shader uniforms and shader vertex attributes, but never a shader unit.
Aug
17
answered How to efficiently manage animations and/or textures (resources) in a game?
Aug
14
answered OpenGL ES high-quality 2D scaling