2,935 reputation
1235
bio website blog.stephenashelton.com
location Colorado Springs, CO
age 30
visits member for 4 years, 1 month
seen Mar 13 at 2:21

Independent game developer focusing on mobile platforms


Apr
7
awarded  Yearling
Feb
5
awarded  Nice Question
Jan
22
awarded  Popular Question
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10
awarded  Notable Question
Nov
23
awarded  Nice Answer
Sep
30
awarded  Explainer
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15
awarded  Notable Question
Jul
2
awarded  Curious
Apr
7
awarded  Yearling
Nov
13
awarded  Nice Question
Aug
3
awarded  Notable Question
Jul
16
comment Do I need to ask Microsoft for permission to use their products logo?
For what it's worth, some companies like Blizzard Entertainment provide explicit permission to use such content (though in fairly limited ways): us.blizzard.com/en-us/company/about/legal-faq.html
Jul
14
awarded  Popular Question
Jun
13
comment Font disappear after reloading
it sounds like the texture these are referencing becomes garbage. there are some tricks you can pull to prevent android from destroying OpenGL resources like this... google is your friend
Jun
11
comment What is the interval of fragment-shader code execution?
@mh01 Agreed -- the OP seems to be lacking some basic understanding of the pipeline. I think a brief explanation about how the different shaders relate to the pipeline would help.
Jun
10
comment How to know when a bullet has hit its destination in a game with a fixed timestep?
Probably the most annoying thing when developing games?? Wish that were my experience...
Jun
5
comment Opengl shader questions
I also implemented #include in my shader loading, so that helps avoid duplication of code.
Jun
5
comment Opengl shader questions
This can really get out of hand as your shader becomes more complex.
Jun
5
comment Opengl shader questions
I'm not familiar with Unity3D, but it could very well be doing this kind of thing behind the scenes. Also, "have to" really isn't the right way to phrase it... modern hardware is so fast that you probably would get away with some pretty un-optimized shaders.
Jun
5
revised Opengl shader questions
added 5 characters in body