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comment Do I need to ask Microsoft for permission to use their products logo?
For what it's worth, some companies like Blizzard Entertainment provide explicit permission to use such content (though in fairly limited ways): us.blizzard.com/en-us/company/about/legal-faq.html
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Jun
13
comment Font disappear after reloading
it sounds like the texture these are referencing becomes garbage. there are some tricks you can pull to prevent android from destroying OpenGL resources like this... google is your friend
Jun
11
comment What is the interval of fragment-shader code execution?
@mh01 Agreed -- the OP seems to be lacking some basic understanding of the pipeline. I think a brief explanation about how the different shaders relate to the pipeline would help.
Jun
10
comment How to know when a bullet has hit its destination in a game with a fixed timestep?
Probably the most annoying thing when developing games?? Wish that were my experience...
Jun
5
comment Opengl shader questions
I also implemented #include in my shader loading, so that helps avoid duplication of code.
Jun
5
comment Opengl shader questions
This can really get out of hand as your shader becomes more complex.