10,780 reputation
12643
bio website newarteest.com
location Chicago, IL
age 35
visits member for 3 years, 8 months
seen 1 hour ago

I'm a software engineer living in Chicago, specializing in interactive media development. I build games and apps for both mobile and web using technologies like C#/Unity, ActionScript 3/Flash, Lua/Corona, and JavaScript/HTML5.

I am writing a book about developing games in Unity, and it's now in the Manning Early Access Program (MEAP) for subscribers to get chapters as I write them! Click this image of the cover:

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Visit my website


1h
answered What questions need to be answered during pre-prodution of a solo project?
1h
comment What questions need to be answered during pre-prodution of a solo project?
Mostly that, yeah. If you can't finish the game in a timely manner then you probably won't finish it. And if this is your first solo project, you're probably already wildly underestimating how long things take. Everybody does that <.<
22h
comment Could multiple plugins cause some problems? (Unity)
Android plugins commonly have various collision problems, because of how Android is architected; iOS keeps things more silo'd, but Android has all kinds of cross dependencies. So the answer is yes, but like josh says we can't magically diagnose this because it could be lots of stuff.
2d
answered 3D Unity characters without Maya
Dec
15
answered How can I detect continuous touches/pressed with Unity 4.6's UI elements?
Dec
11
comment Can the GUI be used to create game objects?
This title is pretty uninformative, since "using the GUI to create game objects" is such a vague concept. Indeed it's so vague that I'm not sure what you're even asking, or else I would edit the title myself to be more clear.
Dec
11
comment Find index of GameObject in array of GameObjects
So in other words the returned object is an Array not an ArrayList. The names are similar (indeed, the object's are similar) but they aren't the same.
Dec
11
comment Very basic question
oh! sure Y1C1, of course we know what that is facepalm
Dec
11
comment Very basic question
What kind of class is this? And what is the assignment? In other words, what are you even trying to accomplish?
Dec
10
comment How can I make sure my game runs on older GPUs than mine?
I was responding to OMGtechy's comment; he was saying to optimize performance on the 970 even though you don't know what performance is like on the 650
Dec
10
comment How can I make sure my game runs on older GPUs than mine?
tsk tsk if you're getting satisfactory results then why would you spend time optimizing it, haven't you heard c2.com/cgi/wiki?PrematureOptimization
Dec
10
comment How can I make sure my game runs on older GPUs than mine?
So profile on a GTX 650; you say you already have one.
Dec
10
comment How they make these sprite sheets?
also this question is basically a duplicate gamedev.stackexchange.com/questions/27214/…
Dec
7
comment Unity Raycast shoots right through some objects
Any chance the enemy object is set to the "Ignore Raycast" layer? Unfortunately this isn't really something we can diagnose just by looking at a few lines of code; for starters, I'd need to see what exactly "the collision boxes are all correct" means.
Dec
6
revised How can I acquire marketing and sales data for games?
added another game
Dec
6
comment How can I acquire marketing and sales data for games?
Well in my opinion the average is probably really low, like 100 copies. However 3 points: that's an average from the vast majority of indie games barely sell anything, that does depend on how exactly you define "indie game released for sale", and that's my guess not empirical data.
Dec
6
comment Find index of GameObject in array of GameObjects
fyi doing GameObject.Find() here is pretty wasteful, since you already had a reference to the gameobject. That's what hit.collider.gameobject is, no need to search for it by name
Dec
5
comment How can I acquire marketing and sales data for games?
fyi just keep in mind that these results are heavily skewed toward super successful games. The majority of indie games don't sell anywhere close to, like, a million copies.
Dec
3
comment Game industry specialties
It's great that you found that link, but can you summarize it here? link only answers are frowned upon
Dec
3
comment How can I acquire marketing and sales data for games?
A couple indies have blogged about their financials. I can't remember which off the top of my head, but I'm thinking someone like the Towerfall guy?