10,093 reputation
12639
bio website newarteest.com
location Chicago, IL
age 35
visits member for 3 years, 4 months
seen 7 mins ago

I'm a software engineer living in Chicago, specializing in interactive media development. I build games and apps for both mobile and web using technologies like C#/Unity, ActionScript 3/Flash, Lua/Corona, and JavaScript/HTML5.

I am writing a book about developing games in Unity, and it's now in the Manning Early Access Program (MEAP) for subscribers to get chapters as I write them! Click this image of the cover:

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Visit my website


23h
comment Is it legal to make a game out of a book?
Note that there's an actual real-life competitive league for Quidditch usquidditch.org You should probably look into what they did, if they needed to license the name or anything.
1d
comment Is it legal to make a game out of a book?
People keep trying to wiggle around arguing that their game is "fair use"; admittedly we don't know the specifics of what he has in mind to create, but an entire videogame of Quidditch is almost certainly not "fair use"; simply using Quidditch as a humorous side-quest would be closer to the mark.
1d
revised Simulating Smartphones on PC with Unity
joystick controls
1d
comment Simulating Smartphones on PC with Unity
Why would this shorten your battery's life? Unless you simply mean "use up charge" rather than permanently shorten how long the charge lasts, in which case Unity Remote probably charges your battery, since you have to have the USB plugged in.
1d
comment Simulating Smartphones on PC with Unity
I know not. Unity Remote is a free app so why don't you just download it and tell us if it works on Unity Free
2d
comment Moving player in direciton camera is facing
You have a class called PlayerScript; put this code in that Update() function. You'll need to add a reference to the camera transform into that class. (Incidentally, it's usually a bad idea to put multiple classes in one script file; makes it harder to grasp the organization)
2d
revised Moving player in direciton camera is facing
changed the direction vector
2d
answered Simulating Smartphones on PC with Unity
2d
answered Moving player in direciton camera is facing
Aug
16
comment Legal: Use of a movie character name as game title?
Frankly it's not even worth it. Just come up with a different name for your game; if the game has nothing to do with the movie anyway, then making that association won't help you any but will cause legal headaches. I mean, why do you even want to do this?
Aug
15
comment How do I find the angle between two 3D angles represented in this form?
...I have never heard of an angle representation like that. That's definitely not a direction vector.
Aug
15
comment Prefab random rotation in editor
isn't editor scripting in unity pretty cool
Aug
15
comment How should I manage states in my game?
I don't really know the limitations of ActionScript3, but I'm in a belief that it supports the basic OOP principles. AS3 is basically Adobe's copycat Java (very much like C# in that sense.) Just don't get ActionScript 3 confused with ActionScript 2...
Aug
13
answered Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug?
Aug
11
comment How can I build a game in Unity with minimum/no use of the visual editor?
related tangent: thank god for xml/json. I write code that reads in and responds to data files, and someone else handles all the work of filling out those data files.
Aug
11
comment How can I build a game in Unity with minimum/no use of the visual editor?
While my answer addresses the question here ("can I build build a game with minimal use of the visual editor") it sounds like you really ought to keep working with SharpDX and figure out your camera control issue. I'm not sure why you have such disdain for designers; as you get more experienced in game development, you'll find that you really want to create tools that let them build as much of the game as possible, leaving you free to address more core technical issues, like the networking or whatever.
Aug
11
comment How can I build a game in Unity with minimum/no use of the visual editor?
I prefer writing my own level editor which provides only the stuff really neccessary for my game okay that basically means you don't want to be using a game engine, you want to be programming with a graphics library. However you already hit a technical snag when trying to do that, so... I sense a contradiction here.
Aug
11
revised How can I build a game in Unity with minimum/no use of the visual editor?
added 8 characters in body
Aug
10
revised Should I shade models before or after importing them into Unity?
added 257 characters in body
Aug
10
answered How can I build a game in Unity with minimum/no use of the visual editor?