9,423 reputation
12538
bio website newarteest.com
location Chicago, IL
age 34
visits member for 3 years
seen 3 hours ago

I'm a software engineer living in Chicago, specializing in interactive media development. I build games and apps for both mobile and web using technologies like C#/Unity, ActionScript 3/Flash, Lua/Corona, and JavaScript/HTML5.

my website


Apr
16
comment How can I implement Objective-C libraries in Unity?
The free version can load plugins for iOS and Android but not for standalone.
Apr
15
answered How can I implement Objective-C libraries in Unity?
Apr
15
comment Unity Question: Destructible Boxes
unity3d.com/learn/tutorials/modules/beginner/scripting/destroy
Apr
14
comment How to make game menu in Unity using only the editor?
yeah whether or not he was wrong about his edit doesn't change the fact that you need to clarify what you meant. I mean, my first comment wasn't a rhetorical question
Apr
14
comment How to make game menu in Unity using only the editor?
um well for starters it could be interpreted as involving some code. After all, script files are created and linked within the editor. And anyway his original title was even more vague on the subject; "using only the editor" was byte's edit, the original title simply said "in unity editor"
Apr
9
comment How to make game menu in Unity using only the editor?
please clarify what "using only the editor" means. for example byte56 is assuming you mean without any coding at all
Apr
8
comment How much a scene would be done in 3D modelling program before exporting?
What you said is a comment, he said edit the question.
Apr
7
awarded  Yearling
Apr
7
comment How can I make RPC function calls in Unity?
That's what GetComponent<NetworkView>() is for.
Apr
3
comment Should I distribute different versions of the same game for different mobile platforms?
well he may not be rewriting everything. You could replace XNA with MonoGame, and then compile to mobile platforms using Xamarin
Apr
3
comment How can I draw a shadow under my character?
well it's clearly positioning the shadow in line with the green tile. So that means the character rectangle is intersecting with that platform; are you sure your collision rectangles aren't just too wide?
Mar
31
comment Destroying non-monobehaviour derived classes
aaand I just found this QA that discusses in-depth the very thing I was wondering, why use ScriptableObject at all answers.unity3d.com/questions/190350/… Long story short, serialization!
Mar
28
comment How can I draw a shadow under my character?
Your problem isn't really with the drawing of a shadow, it's determining which platform is underneath the player. Be clear in your mind about what your actual problem is and that can often help you find the answer. Think about: how would you determine the platform underneath the player?
Mar
23
answered (unity) move the world or the character
Mar
22
comment How to import character from Blender to Unity?
also there is a tutorial section about this now unity3d.com/learn/tutorials/modules/beginner/animation
Mar
22
comment How to import character from Blender to Unity?
That video link is broken now, is this the video? youtube.com/watch?v=Xx21y9eJq1U
Mar
22
comment How to create a new GameObject, without adding it to the scene?
I'll see later if I can find any definitive documentation about this, for now all I can find are these forum threads forum.unity3d.com/threads/… - answers.unity3d.com/questions/366273/… - answers.unity3d.com/questions/19736/…
Mar
22
answered How can I introduce time pressure on the player's decisions?
Mar
22
answered How to create a new GameObject, without adding it to the scene?
Mar
20
comment Retrieve the original prefab from a game object
I think I get what you're trying to do now. I can think of ways to write custom editor scripts to do this, but now I wonder if Unity has some built-in way to handle this; it does seem like functionality that could be built-in, but perhaps they simply never thought to do it because this is a pretty esoteric use case (eg. I didn't understand your need until you explained it more)