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bio website newarteest.com
location Chicago, IL
age 35
visits member for 3 years, 7 months
seen 15 hours ago

I'm a software engineer living in Chicago, specializing in interactive media development. I build games and apps for both mobile and web using technologies like C#/Unity, ActionScript 3/Flash, Lua/Corona, and JavaScript/HTML5.

I am writing a book about developing games in Unity, and it's now in the Manning Early Access Program (MEAP) for subscribers to get chapters as I write them! Click this image of the cover:

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Visit my website


1d
comment Milkshape3D Animation on Windows 7 64-bit
If this works correctly on one version of Windows but not another, I'd probably be reporting this bug to Mete.
2d
comment A game engine like unity but for 2d
Out-of-date question: Unity now has support for 2D games
2d
comment Reasons to disable game save during combat (e.g. Mass Effect 2)
The firefight was an example not the reason (note that it says "eg. a firefight"). The reason was to prevent saving in a spot that would suck.
Nov
24
comment importing images as pixel-perfect from flash to Unity
haven't used Flash in a while so I'm not sure, but can you simply turn down the graphics quality and then export png?
Nov
24
comment importing images as pixel-perfect from flash to Unity
static.giantbomb.com/uploads/original/9/90921/…
Nov
24
comment importing images as pixel-perfect from flash to Unity
clarification: you do know that the image will look aliased without those pixels? as in stairstep artifacts because the pixels are square. Is that how you want it to look?
Nov
22
comment Top-down platform game
Well first off, do you know how to display 2D graphics in Unity? If not, I refer you here gamedev.stackexchange.com/questions/75376/…
Nov
22
comment Given seams, how do I unfold a mesh?
Blender does this; I'm not sure how its algorithm works, but it's seems more robust than your naive method.
Nov
19
revised Sprite position on Android
edited title
Nov
19
revised Change one prefab without changing all prefabs
edited title
Nov
19
answered What factors affect the size of ammo limits?
Nov
19
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
You should probably have a boolean value that becomes true OnTriggerEnter and false OnTriggerExit and check that value in the coroutine.
Nov
18
answered StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Nov
16
comment Scripting vs Programming
I've never really heard it stated that scripting is a subset of programming, more of a wishy-washy "they're different, but..." I like this way of putting it, it makes a lot of sense.
Nov
7
comment Isometric 2D game without tiles. Is there a solution?
Corona SDK is a 2D game development framework, so this advice isn't useful to the OP.
Nov
3
comment Does Unity load the texture data of all the sprites in a sprite array property?
If they're all using the same texture, then yes that texture is only loaded once. However I don't think that's what the question is asking (admittedly, it's not specified). Asking about "the texture data of all 20 sprites" sounds to me like separate images. Unity preloads all referenced assets; avoiding that is a major reason why Resource.Load() even exists.
Nov
3
comment Execute native ios code in unity
I think you may want to remove the function from both your interface and the implementation. I'm not certain (just comparing against my own working plugin, haven't done this in a while) but I think you need to have the extern outside of the class implementation (ie. below @end)
Nov
2
answered Execute native ios code in unity
Nov
1
comment Yield and loading textures
first off, it should be "yield return www" not just "yield www"
Oct
30
comment Importing skeletal animation from vertex coordinates in maya
obj doesn't support animation, so do you mean you have a freeze-frame of the skeleton in dozens of different files?