10,706 reputation
12643
bio website newarteest.com
location Chicago, IL
age 35
visits member for 3 years, 7 months
seen 8 hours ago

I'm a software engineer living in Chicago, specializing in interactive media development. I build games and apps for both mobile and web using technologies like C#/Unity, ActionScript 3/Flash, Lua/Corona, and JavaScript/HTML5.

I am writing a book about developing games in Unity, and it's now in the Manning Early Access Program (MEAP) for subscribers to get chapters as I write them! Click this image of the cover:

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Visit my website


8h
comment Given seams, how do I unfold a mesh?
Blender does this; I'm not sure how its algorithm works, but it's seems more robust than your naive method.
2d
revised Sprite position on Android
edited title
2d
revised Change one prefab without changing all prefabs
edited title
2d
answered What factors affect the size of ammo limits?
2d
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
You should probably have a boolean value that becomes true OnTriggerEnter and false OnTriggerExit and check that value in the coroutine.
Nov
18
answered StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Nov
16
comment Scripting vs Programming
I've never really heard it stated that scripting is a subset of programming, more of a wishy-washy "they're different, but..." I like this way of putting it, it makes a lot of sense.
Nov
7
comment Isometric 2D game without tiles. Is there a solution?
Corona SDK is a 2D game development framework, so this advice isn't useful to the OP.
Nov
3
comment Does Unity load the texture data of all the sprites in a sprite array property?
If they're all using the same texture, then yes that texture is only loaded once. However I don't think that's what the question is asking (admittedly, it's not specified). Asking about "the texture data of all 20 sprites" sounds to me like separate images. Unity preloads all referenced assets; avoiding that is a major reason why Resource.Load() even exists.
Nov
3
comment Execute native ios code in unity
I think you may want to remove the function from both your interface and the implementation. I'm not certain (just comparing against my own working plugin, haven't done this in a while) but I think you need to have the extern outside of the class implementation (ie. below @end)
Nov
2
answered Execute native ios code in unity
Nov
1
comment Yield and loading textures
first off, it should be "yield return www" not just "yield www"
Oct
30
comment Importing skeletal animation from vertex coordinates in maya
obj doesn't support animation, so do you mean you have a freeze-frame of the skeleton in dozens of different files?
Oct
30
answered Why does Corona SDK not build a .apk file?
Oct
28
revised Animation Blending Basics
added 51 characters in body
Oct
28
comment Animation Blending Basics
ah yeah I meant sprite-based animation, I'll edit my answer
Oct
26
comment Animation Blending Basics
Because there's no way to generate new frames in a sprite animation. In 3D animation, the individual images aren't generated ahead of time.
Oct
25
comment Euler angle and quaternion rotation
did you just make a new account to ask the same question? gamedev.stackexchange.com/questions/86083/…
Oct
25
comment How do I create the visual effect of transitioning between night and day?
I said what to do with the light: decrease the intensity. The code to set the blend value is on that page; put that inside the Update() function to run every frame.
Oct
24
answered How do I create the visual effect of transitioning between night and day?