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Apr
7
awarded  Yearling
Jan
8
comment How to access a variable from another C# script in Unity
A Unity 4.x answer still works fine. This part of the fundamentals hasn't changed since Unity was first released.
Jan
7
comment Can Unity4 and Unity5 projects coexist in the same computer?
hm perhaps some open-source project just happened to use the exact same name as 2D Toolkit. I just know that I use 2D Toolkit and everything is tk2d[something], you should check with your collaborator.
Jan
6
answered Can Unity4 and Unity5 projects coexist in the same computer?
Jan
1
comment Unity: Model Construction on the fly
"Is this possible?" is just a yes or no question; you should ask "how?"
Dec
31
revised good and free 3D modeling programs for implement into Unity
added 10 characters in body
Dec
31
answered good and free 3D modeling programs for implement into Unity
Dec
30
comment How can I simulate a bad internet connection for testing purposes?
er I'm not sure what "shape plain TCP or UDP traffic" means, but I've used this tool for precisely what the OP asked about, simulating a bad internet connection.
Dec
27
reviewed Approve Creating a Slide-Up Menu
Dec
7
comment How do I create indoor scene lighting?
Note that this answer is slightly out of date by now. The information about lightmaps is still correct, but now all lighting features are available in Unity free, not only Pro.
Nov
23
comment Can you write the current frame number to a text file?
Can you be more specific about what "framenumber" means. I mean, you could simply increment a variable every frame of the game and then write out that number, but I'm assuming that's not the number you're after.
Nov
21
comment Game Design - Challenging a player in an RPG-like game without removing easy cards
Why would the new cards have to have different card backs? It's pretty routine for board games to have cards that you add or remove situationally (usually it's based on number of players, but it's the same idea.) You might consider playing Risk Legacy or Pandemic Legacy; those are both board games that change after every play, including tearing up old cards and adding new ones.
Nov
19
revised How to pass an interface to Java from Unity code?
added 579 characters in body
Nov
19
answered How to pass an interface to Java from Unity code?
Nov
18
comment Deferring royalties for assets until revenue is earned
Have you made any games before? Even just student projects (although commercial titles that you've released are better of course)? If so, that puts you in a much stronger negotiating position, since it is more likely that you will complete this game. As opposed to just "my word as an honest guy".
Nov
17
comment Is it ok to use copyrighted assets for educational purposes?
Is this really an educational game, or just a game made for a class assignment? "Educational game" means (to me at least) a game that teaches to players.
Nov
17
answered How to use .fbx for 2D animation in unity 2D
Nov
13
comment Unable to rotate GameObject properly?
"don't cooperate very well" is super vague. tell us what is happening
Nov
11
comment Why not pre-render story parts in a game?
The last point actually relates to the other ones in a tricky way. Game developers used to use prerendered cutscenes because the graphics in-engine weren't good enough (ie. they had to), but stopped doing it as soon as they could because of the other reasons.
Nov
11
comment Why not pre-render story parts in a game?
I can't tell if you already know this, but fyi most games used to do their cutscenes with prerendered movies. They actually moved away from doing it that way. In particular, refer to FF7 and 8 on Playstation.