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12748
bio website newarteest.com
location Chicago, IL
age 36
visits member for 4 years, 2 months
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I'm a software engineer living in Chicago, specializing in interactive media development. I build games and apps for both mobile and web using technologies like C#/Unity, ActionScript 3/Flash, Lua/Corona, and JavaScript/HTML5.

I've written a book about developing games in Unity, called Unity in Action! Click this image of the cover:

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10h
comment In Unity, how do I move my character to an object when I click on it?
Yeah definitely do that. I didn't mention that detail in order to keep my answer simple. but you should check if distance < threshold
2d
answered In Unity, how do I make separate mute buttons for sound-effects and music?
2d
revised In Unity, how do I move my character to an object when I click on it?
added 87 characters in body
2d
answered In Unity, how do I move my character to an object when I click on it?
Jun
28
comment How to create planets
Are you talking about sculpting in a tool like ZBrush or Mudbox? oh and here's a free sculpting tool pixologic.com/sculptris
Jun
24
comment I can't add script in unity
This was my first thought, that the script file isn't Playercontrol.cs to match the code.
Jun
19
comment Unity Quality Reduction only reduces my player sprite quality
Could you explain the specifics of how it was imported into Unity? In particular which library you used, since Unity does not have native support for Tiled. From the looks of the map, I'm pretty sure I know what tutorial you were following...
Jun
18
answered Unity procedural TileMap generation without creating gameobject per tile
Jun
16
comment Unity C# Object Scaling when parenting by script
omg is SetParent(parent, false) new??
Jun
16
comment Unity C# Object Scaling when parenting by script
I would also love to know if there's a built-in way to do this; I just rescale the object (usually to Vector3.one) after parenting.
Jun
12
answered Making a 2D sprite move in a curved jump in Unity
Jun
10
comment Broken UVs for Maya/Mudbox model
I think "polygon overlap" means there were multiple polygons in the texture coordinates that were sharing space on the texture. so what he wants to know is if there's an automatic mapping that will result in each polygon getting it's own unique space in the texture.
Jun
10
comment Unity5 imported models show no texture
There are ways to display textures without requiring texture coordinates in the model, but those are mostly special effects that won't look anything like the texturing on the Unity cube. That look requires texture coordinates; I haven't used Wings3D in a long time, but I'm 99% sure it can do simple box coordinates.
Jun
10
answered Unity5 imported models show no texture
Jun
10
comment Unity5 imported models show no texture
It looks like the Wings3D object doesn't have texture coordinates. Did you assign texture coordinates to your model?
Jun
8
comment AR / VR Software Engineering
I would argue that it is. There are AR/VR games. Now whether or not this question is too basic to be on-topic is another issue; what practical problem is this solving?
Jun
8
answered AR / VR Software Engineering
Jun
6
comment Unity UI vanishes when the camera Z exceeds 1000
Well "solved" in the sense that you are no longer having any problem yourself. However we still have no idea what your problem was, so I'm curious what was going on.
Jun
6
comment Unity UI vanishes when the camera Z exceeds 1000
Also, what does "reset" mean? It's unclear exactly what you mean is happening.
Jun
6
comment Unity UI vanishes when the camera Z exceeds 1000
Wait, your UI Canvas is parented to the player? um don't do that; you said "I unparent it from Character controller".