| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 10 months |
| seen | May 4 at 22:28 | |
| stats | profile views | 47 |
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Apr 29 |
awarded | Enlightened |
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Apr 29 |
awarded | Nice Answer |
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Feb 9 |
comment |
Can I use multiple OpenGL version together I think you got confused with OpenGL ES. Otherwise, this answer is completely wrong and doesn't make much sense. As mentioned, there's no such thing as a GL 1.1 context. |
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Feb 5 |
comment |
C++ and OpenGL ES: glDrawArrays calls are time consuming How many times is glDrawArray being called in 1 frame? |
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Jan 6 |
comment |
Is it acceptable to say “Inspired from … game” This can be viewed as using someone else's brand to promote your own brand. I'd be cautious. |
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Oct 6 |
comment |
(int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE) floor and cast-to-int will be different for negative numbers though. i.e. floor(-2.8) = -3.0 vs (int)-2.8 = -2.0. |
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Oct 4 |
comment |
Which iPhone/iPod Hardware to Support for iPhone Game With the current release of iOS6, the minimum phone requirement is 3GS, it would make sense to use 3GS as a low end target. |
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Sep 12 |
awarded | Nice Answer |
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Aug 10 |
comment |
Do Apple and Google ask for a share if custom payment is done in a free app? @hustlerinc Oh I knew that. I guess my main point is he would lose way more potential buyers than the 30% he wanted to save. If the product was good, I'd easily purchase an IAP since Apple makes it quick and easy. If I got presented another website where I had to enter my payment info, I would probably delete the app. If everyone thinks like me, and I believe most do, he would lose alot of sales |
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Aug 10 |
comment |
Do Apple and Google ask for a share if custom payment is done in a free app? Having the player to use a third party payment (esp. PayPal) does not actually provide better value for the player... |
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Jul 22 |
awarded | Yearling |
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Jun 8 |
awarded | Constituent |
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Jun 8 |
awarded | Caucus |
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May 15 |
comment |
PS3 Phyre Engine - where to Begin? It is free for licensed developers. I have not heard of a public release. |
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May 12 |
comment |
Why are the “professional” versions of console SDKs closed to the public? Just having access to the SDK doesn't let you run any unsigned code. You still need to be issued a signing key from the publisher. Signing keys are tied to machine IDs so that you can only deploy it to designated machines. Keys are made to expire after a certain amount of time and publishers can revoke them, so there aren't really any major security risks in terms of piracy for having a public SDK. |
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May 2 |
answered | std::vector performance for pixel buffers |
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May 1 |
comment |
How powerful is modern hardware for complex, intensive 2D graphics? Have you tried severing your character's head, arms, body, legs into individual parts? Individual parts will pack tighter into spritesheets and may allow sharing of parts over animations. |
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Apr 8 |
comment |
How can I make video games if I don't like programming? penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer |
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Apr 6 |
comment |
How to avoid game objects accidentally deleting themselves in C++ The World is holding a reference and whatever code that's calling the kamikaze() function is holding the reference. The count is 2 at this point. |
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Apr 6 |
comment |
How to avoid game objects accidentally deleting themselves in C++ @Tom Whomever was calling the kamikaze() function would still be holding a reference to creeper, so the deletion would happen atleast after kamikaze() returned. |