| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 2 months |
| seen | Oct 3 '11 at 17:58 | |
| stats | profile views | 7 |
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Mar 5 |
awarded | Notable Question |
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May 4 |
awarded | Nice Question |
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Feb 17 |
awarded | Popular Question |
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Aug 12 |
comment |
Fifteen puzzle modifications algorithm Maybe my grasp of A* isn't that good but I don't quite follow your idea. What is meant with start state? I don't have a start state, all I have is a pattern that can be created anywhere on the board. |
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Aug 12 |
revised |
Fifteen puzzle modifications algorithm edited body |
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Jun 5 |
comment |
Fifteen puzzle modifications algorithm A clean solution would be acceptable. Doesn't need to be the fastest. |
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Jun 5 |
comment |
Fifteen puzzle modifications algorithm I guess I mean that 4x4 is not the only grid size that is required. @eBusiness I am not criticizing your answer, I was not clear in my original post. Your answer is certainly a viable solution had my grid only been 4x4. |
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Jun 5 |
comment |
Fifteen puzzle modifications algorithm The 4x4 grid was just an example grid, I guess storing all possibilities although a solution is not such a viable solution. |
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Jun 5 |
awarded | Editor |
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Jun 5 |
revised |
Fifteen puzzle modifications algorithm added 1 characters in body |
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Jun 5 |
asked | Fifteen puzzle modifications algorithm |
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May 18 |
accepted | What type should you use for keeping game score |
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May 17 |
asked | What type should you use for keeping game score |
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May 7 |
awarded | Scholar |
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May 7 |
accepted | Curved movement between two points |
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May 7 |
comment |
Curved movement between two points Could you maybe provide some pseudo code as I am new to all this. I am currently only working in the 2nd dimension so that removes some complications. |
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May 7 |
awarded | Student |
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May 7 |
asked | Curved movement between two points |
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Apr 6 |
comment |
Get intersection of vector in the middle of the screen Could you maybe explain this a little further? |
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Apr 5 |
comment |
Get intersection of vector in the middle of the screen I have a line that is at (320,0) and (320,480) vertically splitting the screen. Now if I have another line that intersects this line, how can I find the Y position of that intersect? |