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visits member for 3 years, 7 months
seen May 23 at 6:15

May
9
revised how to represent a nested menu system?
improved formatting, some extra clarity
May
9
answered how to represent a nested menu system?
Jan
12
comment FPS games: don't they have unrealistic one-eyed view? What are the causes?
I agree, @Bogdan - whilst increased FOV doesn't necessarily feel like natural stereoscopic vision, it does go some way towards compensating for the lack. Hence "Quake Pro"-like options.
Jan
1
awarded  Necromancer
Dec
12
comment SceneManagers as systems in entity system or as a core class used by a system?
yeah, sorry - to clarify: I meant that the rendering system will often have its own (optimised) scene management separate to logical scene management
Dec
11
answered Algorithms for rainfall + river creation in procedurally generated terrain
Dec
5
comment SceneManagers as systems in entity system or as a core class used by a system?
Generally any scene management specific to rendering will go inside the rendering system. Eg. Unity has a Transform component which stores the object's position, rotation and scale. It also has a scene hierarchy (in the GameObject component), and a component's Transform is relative to the hierarchy. This way you can switch out rendering systems as needed (eg. a map view, game view, etc..). As far as breaking rules - it's often better to have more queries between small components, rather than shoveling tonnes of stuff into a single component to avoid "breaking the rules"
Dec
5
answered Is there an isometric 2d game that doesn't use tilemapping?
Nov
29
awarded  Excavator
Nov
29
awarded  Editor
Nov
29
revised Lighting with VBO
added whitespace to fix the final code block, some minor readability grammar changes (have skipped grammar nazism in an attempt to maintain the author's voice)
Nov
29
suggested suggested edit on Lighting with VBO
Nov
4
answered How to draw a line of a given length towards a given object?
Nov
2
awarded  Supporter
Oct
31
comment Evolving a Terrain Generator
@Alex perhaps this paper will be of interest too. I imagine if you turned some of the mentioned technique on its head you could use it to guide the fitness. (Or it could well just be what you want :)
Oct
26
answered Evolving a Terrain Generator
Jun
9
awarded  Teacher
Jun
9
answered Component-based game object systems in practice