| bio | website | |
|---|---|---|
| location | Linköping, Sweden | |
| age | 30 | |
| visits | member for | 2 years, 10 months |
| seen | Apr 26 at 6:57 | |
| stats | profile views | 38 |
Grew up on the countryside in Sweden, studied physics in Gothenburg and Waterloo, ON, Canada, worked four years in Germany. Now I'm back in Sweden, trying to make a living.
Story of my life.
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Apr 25 |
awarded | Notable Question |
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Jan 17 |
awarded | Good Question |
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Jul 22 |
awarded | Yearling |
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Jun 11 |
awarded | Popular Question |
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Aug 4 |
awarded | Taxonomist |
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Jul 23 |
awarded | Yearling |
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Jul 17 |
awarded | Nice Answer |
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Apr 22 |
awarded | Nice Question |
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Mar 14 |
comment |
Is there a good reason I shouldn't use a java applet for a game? Java is simply not as readily available in browsers anymore nowadays (compared to Flash, or by all means javascript), and there's a good chance your target audience won't have it installed. You can still use Java on the server side all you want though, regardless of client side tech, I don't understand the argument that "server side javascript isn't as mature as the jvm platform". |
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Mar 6 |
awarded | Scholar |
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Mar 6 |
accepted | Realistic Camera/Screen Shake from Explosion |
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Mar 3 |
revised |
Adding 'swerve' to a direction typo |
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Mar 3 |
answered | Adding 'swerve' to a direction |
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Feb 8 |
answered | Is there a common word that encompasses handling of position, rotation, and scale together? |
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Jan 24 |
comment |
Why is Reinforcement Learning so rarely used in pathfinding? Care to share some links or papers on RL in pathfinding? |
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Dec 28 |
comment |
algorithm to “explode” mesh You're looking for particle systems, there's a great deal of material on that, can't give you any links off the top of my head though. Furthermore, if your models are made of too coarse a mesh, you'll need to look into tessellation and subdivision techniques to blow up larger patches of your mesh. |
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Dec 27 |
comment |
Calculating the force of an impact? @AttackingHobo; he asked for ideas, and as such it is answer to the question. He wants the applied force, it states that the simplest approximation is impulse/duration of impact. More explicitly it is the derivative of momentum wrt time. But sure, I'll take the -1. |
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Dec 27 |
comment |
Calculating the force of an impact? @meds; In that case you need to know more about the colliding objects, at the very least (for the simple assumption of constant force) the duration of the impact. |
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Dec 27 |
answered | Calculating the force of an impact? |
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Dec 22 |
answered | Easiest way to compute closest point between two triangular meshes |