831 reputation
611
bio website excu.se
location Germany
age 31
visits member for 3 years, 9 months
seen Feb 28 at 10:41

Grew up on the countryside in Sweden, studied physics in Gothenburg and Waterloo, ON, Canada, worked four years in Germany, followed by two years in Sweden. This past year I've taken time off to work on my own indie game project, will be released later this year.

Private pilot since mid 2013.

Story of my life.


Dec
16
awarded  Autobiographer
Jul
22
awarded  Yearling
Apr
25
awarded  Notable Question
Jan
17
awarded  Good Question
Jul
22
awarded  Yearling
Jun
11
awarded  Popular Question
Aug
4
awarded  Taxonomist
Jul
23
awarded  Yearling
Jul
17
awarded  Nice Answer
Apr
22
awarded  Nice Question
Mar
14
comment Is there a good reason I shouldn't use a java applet for a game?
Java is simply not as readily available in browsers anymore nowadays (compared to Flash, or by all means javascript), and there's a good chance your target audience won't have it installed. You can still use Java on the server side all you want though, regardless of client side tech, I don't understand the argument that "server side javascript isn't as mature as the jvm platform".
Mar
6
awarded  Scholar
Mar
6
accepted Realistic Camera/Screen Shake from Explosion
Mar
3
revised Adding 'swerve' to a direction
typo
Mar
3
answered Adding 'swerve' to a direction
Feb
8
answered Is there a common word that encompasses handling of position, rotation, and scale together?
Jan
24
comment Why is Reinforcement Learning so rarely used in pathfinding?
Care to share some links or papers on RL in pathfinding?
Dec
28
comment algorithm to “explode” mesh
You're looking for particle systems, there's a great deal of material on that, can't give you any links off the top of my head though. Furthermore, if your models are made of too coarse a mesh, you'll need to look into tessellation and subdivision techniques to blow up larger patches of your mesh.
Dec
27
comment Calculating the force of an impact?
@AttackingHobo; he asked for ideas, and as such it is answer to the question. He wants the applied force, it states that the simplest approximation is impulse/duration of impact. More explicitly it is the derivative of momentum wrt time. But sure, I'll take the -1.
Dec
27
comment Calculating the force of an impact?
@meds; In that case you need to know more about the colliding objects, at the very least (for the simple assumption of constant force) the duration of the impact.