| bio | website | gneu.org |
|---|---|---|
| location | Sunnyvale, CA | |
| age | 30 | |
| visits | member for | 2 years, 1 month |
| seen | Jun 27 '12 at 7:03 | |
| stats | profile views | 12 |
My credentials include being fluent in 7 languages and an understanding of about 9 others. This list is always expanding and while I try to keep up on the latest and greatest contributions to the projects I take part in time is certainly not a kind bed fellow of a student. I have been labeled vain, egotistical and at the same time compassionate and helpful, with more occurrence of the later. I am an able bodied writer with a very strong ability to direct my words at many differing audiences. I am comfortable with discussions of controversial topics and often find myself laughing at people for idiotic reasons. My Sense of humor is compatible with most everyone, assuming they have one as well, highlighted by the comics I have selected on the side of my site.
|
Jun 7 |
awarded | Supporter |
|
Jun 6 |
answered | Copyright notices on a web game portal |
|
Apr 9 |
awarded | Editor |
|
Apr 9 |
revised |
Get intersection of vector in the middle of the screen Updated for clarity from comments... |
|
Apr 6 |
awarded | Teacher |
|
Apr 5 |
comment |
Get intersection of vector in the middle of the screen =) You have two lines, one is at x=320 (a vertical line at x = 320), the second can be anything not parallel. Plug 320 into the equation for the other line. Ex. Line #1: x=320 Line #2: y=13x+2 they intersect at y=13(320)+2 |
|
Apr 5 |
answered | Get intersection of vector in the middle of the screen |
|
Apr 5 |
comment |
Resources to help study of Quake 3 engine fabiensanglard.net/quakeSource/index.php bluesnews.com/abrash/chap68.shtml quaddicted.com/engines/engine_comparison.html |
|
Apr 5 |
answered | Resources to help study of Quake 3 engine |
|
Apr 4 |
awarded | Autobiographer |