160 reputation
8
bio website noio.nl
location Netherlands
age 26
visits member for 3 years, 10 months
seen Jan 27 at 14:49
Programmer, web designer, AI student.

Jan
27
revised Discard Transparent Pixels in Z-Buffer
added 138 characters in body
Jan
26
answered Discard Transparent Pixels in Z-Buffer
Jan
26
revised Discard Transparent Pixels in Z-Buffer
added 288 characters in body
Jan
26
revised Discard Transparent Pixels in Z-Buffer
edited body
Jan
26
comment Discard Transparent Pixels in Z-Buffer
I am starting to think it is indeed another pass that is writing the zbuffer. But I created a scene without lights, and the transparent pixels are still written. What other passes is Unity doing and how can I influence them?
Jan
23
revised Discard Transparent Pixels in Z-Buffer
clarfication
Jan
23
revised Discard Transparent Pixels in Z-Buffer
added 78 characters in body
Jan
23
asked Discard Transparent Pixels in Z-Buffer
Feb
3
awarded  Commentator
Feb
3
accepted Drawing Colored Geometry in OpenGL using SDL
Feb
3
comment Drawing Colored Geometry in OpenGL using SDL
Thanks :) the CreateContext solved my original problem though; I just had to wait to be able to accept my own answer.
Feb
3
comment Drawing Colored Geometry in OpenGL using SDL
@AidanMueller, thanks. It took me a whole day to figure out how to correctly use VBOs; additionally, I migrated to SFML because it messes a little less with the OpenGL state.
Feb
1
awarded  Informed
Feb
1
answered Drawing Colored Geometry in OpenGL using SDL
Feb
1
comment Drawing Colored Geometry in OpenGL using SDL
s/forum/site/ ;) Could you point me to the newer functions I'm supposed to use? I copied this code from an "SDL + OpenGL" example.
Jan
31
revised Drawing Colored Geometry in OpenGL using SDL
added 247 characters in body
Jan
31
accepted Simple Motor Vehicle Acceleration Function
Jan
31
asked Drawing Colored Geometry in OpenGL using SDL
Jan
28
comment Simple Motor Vehicle Acceleration Function
Thanks for the vote of confidence ;) Which of those functions is most realistic with respect to real cars? 1, 2 and 4 all have a very steep decline, is that what actually happens? (Not to say that I am looking for realism per-se, just curious)
Jan
28
revised Simple Motor Vehicle Acceleration Function
added 46 characters in body