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location United Kingdom
age 30
visits member for 3 years
seen Apr 16 at 8:39

This is just here so I get the nice drop-shadow!


1d
awarded  Popular Question
Mar
30
awarded  Yearling
Aug
5
comment Detecting “Any Button Press”
Does that detect only button presses, or does it also detect button releases?
Jun
11
awarded  Caucus
May
1
awarded  Custodian
May
1
reviewed Approve suggested edit on How can I get pre-release reviews of my mobile game?
Apr
15
comment Grids and vertices
Do you specifically want that result (in your pic) or would 2 large horizontal rectangles above and below the red square with 2 small ones either side be ok?
Apr
4
awarded  Notable Question
Mar
30
awarded  Yearling
Nov
29
accepted Avoiding lag when playing sound for first time using Cue.Play
Nov
29
accepted How do I deal with abstracting collision handling code between entities with differing collision components?
Nov
10
awarded  Enlightened
Nov
10
awarded  Nice Answer
Oct
5
comment In a casual top-down racing game, should collisions affect the car's engine?
If it's top-down, casual as you say I think the penalty of having to get back up to speed would be good enough. Just my opinion though, you should playtest. :)
Sep
28
answered Is it possible to work with a dedicated server in XNA?
Sep
25
comment Checking for alternate keys with XNA IsKeyDown
One minor note, if you are using XNA to develop on the xbox using params and linq will typically generate garbage, which is best avoided. It's not pretty but overloading the method with 1, 2, 3... parameters would get around this.
Aug
6
awarded  Enlightened
Aug
6
awarded  Nice Answer
Aug
6
comment Organize game classes C# XNA
Since you're using XNA a common way would be to register a class as a game service, then give all your dependent classes a reference to the game object so they could find the classes/services they need.
Jul
24
comment How can I determine the direction of turn?
You might find my answer on stackoverflow helpful: How to gradually rotate an object to face another turning the shortest distance