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Sep
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comment How do I make a resolution independent system?
I'm not saying render to a lower resolution than the target, although obviously just rendering at higher resolution would produce artifacts too. My answer could've been fleshed out too, however as there's a good accepted answer already I won't come back to this one. I did mention text rendering specifically as that's slightly different to choosing where (and how big) to draw something but it's true that was very brief and could've been elaborated on.
Sep
23
comment How do I make a resolution independent system?
Keep reading, that's one of a few options. You wouldn't definitely get the issues you describe either (although if done simply/incorrectly then yes it would be blurry and stretched etc.)
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comment Detecting “Any Button Press”
Does that detect only button presses, or does it also detect button releases?
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reviewed Approve How can I get pre-release reviews of my mobile game?
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comment Grids and vertices
Do you specifically want that result (in your pic) or would 2 large horizontal rectangles above and below the red square with 2 small ones either side be ok?
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accepted Avoiding lag when playing sound for first time using Cue.Play
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accepted How do I deal with abstracting collision handling code between entities with differing collision components?
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