| bio | website | |
|---|---|---|
| location | United Kingdom | |
| age | 29 | |
| visits | member for | 2 years, 1 month |
| seen | yesterday | |
| stats | profile views | 142 |
This is just here so I get the nice drop-shadow!
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May 1 |
awarded | Custodian |
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May 1 |
reviewed | Approve suggested edit on How can I get pre-release reviews of my mobile game? |
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Apr 15 |
comment |
Grids and vertices Do you specifically want that result (in your pic) or would 2 large horizontal rectangles above and below the red square with 2 small ones either side be ok? |
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Apr 4 |
awarded | Notable Question |
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Mar 30 |
awarded | Yearling |
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Nov 29 |
accepted | Avoiding lag when playing sound for first time using Cue.Play |
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Nov 29 |
accepted | How do I deal with abstracting collision handling code between entities with differing collision components? |
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Nov 10 |
awarded | Enlightened |
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Nov 10 |
awarded | Nice Answer |
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Oct 5 |
comment |
In a casual top-down racing game, should collisions affect the car's engine? If it's top-down, casual as you say I think the penalty of having to get back up to speed would be good enough. Just my opinion though, you should playtest. :) |
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Sep 28 |
answered | Is it possible to work with a dedicated server in XNA? |
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Sep 25 |
comment |
Checking for alternate keys with XNA IsKeyDown One minor note, if you are using XNA to develop on the xbox using params and linq will typically generate garbage, which is best avoided. It's not pretty but overloading the method with 1, 2, 3... parameters would get around this. |
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Aug 6 |
awarded | Enlightened |
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Aug 6 |
awarded | Nice Answer |
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Aug 6 |
comment |
Organize game classes C# XNA Since you're using XNA a common way would be to register a class as a game service, then give all your dependent classes a reference to the game object so they could find the classes/services they need. |
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Jul 24 |
comment |
How can I determine the direction of turn? You might find my answer on stackoverflow helpful: How to gradually rotate an object to face another turning the shortest distance |
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Jun 17 |
accepted | How to manage drawing loop when changing render targets |
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Jun 15 |
comment |
How to improve Minecraft-esque voxel world performance? +1. Nice touch including pictures at the top as an incentive to read essay. Now that I've read the essay I can say they weren't needed and it was worth it. ;) |
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May 22 |
accepted | Rotate object Up/Down/Left/Right in any orientation |
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May 21 |
asked | Rotate object Up/Down/Left/Right in any orientation |