Jo-Herman Haugholt

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101 reputation
3
bio website huyderman.com
location Oslo, Norway
age 32
visits member for 3 years, 4 months
seen Jun 13 at 9:25

Geek and Discordian


Jan
5
comment Good baseline size for an A* Search grid?
@TrevorPowell Correct
Nov
25
comment Good baseline size for an A* Search grid?
@kylotan Yeah, you're right, there is no universally "typical" case. But there are some "typical" platforms, isn't there any "rule-of-thumb" for the most common ones?
Nov
25
awarded  Editor
Nov
25
revised Good baseline size for an A* Search grid?
Added an addendum explaining some stuff
Nov
25
comment Good baseline size for an A* Search grid?
@ClassicThunder Yeah, I see how I was unclear. I'll append the question.
Nov
21
comment Good baseline size for an A* Search grid?
But what is a typically good size for the graph of the search space? Or rather, what is typically to big?
Nov
21
comment Good baseline size for an A* Search grid?
The blocks also form the grid in which actors move.
Nov
21
comment Good baseline size for an A* Search grid?
By segments I mean what I guess is often called world offsets. Each segment represents local space, and probably four segments will be loaded at a time to enable a seamless map.
Nov
21
comment Good baseline size for an A* Search grid?
In this case it's "blocks", roughly translatable to 1 meter or yard. When rendered, it will probably be 16 or 24 pixels in width.
Nov
21
asked Good baseline size for an A* Search grid?
May
16
awarded  Supporter
Mar
30
awarded  Autobiographer