216 reputation
1415
bio website twitter.com/andreiursan
location Cluj-Napoca, Romania
age 25
visits member for 3 years, 7 months
seen Sep 20 at 15:30

ruby, objective-c, clojure. craftsman.


Jan
17
comment Remove HUD from Child Scene
check my latest edit. Overall I think that your only chance is to browse through the Andengine source code.
May
23
comment What is your Unity 3D physics engine budget for iOS games?
I have no code into my update function, not for the the above test. 10k polys is smth to remember, thanks :D
May
18
comment Where can I download the Doom Classic source code, the iOS port?
I saw it, and is quite good :D
May
12
comment in Unity3d, how to automatically create fixed joints in a wall of cubes?
Thanks, I used a similar approach, as it is described here: answers.unity3d.com/questions/58449/…
Apr
27
comment Do you know any 3D engines written in Objective-C for iOS?
Galaxy Looks nice, but I didn't manage to compile it, watched the youtube video on how to do it, it failed and I didn't bother to go further, I will give it another try this weekend.
Apr
27
comment Do you know any 3D engines written in Objective-C for iOS?
Even thought I knew about Cocos3d, until now, it seems to be the only framework to do what I want, but still I have to wait for the May release... that's why I chose this answer :)
Apr
25
comment Do you know any 3D engines written in Objective-C for iOS?
Its nothing wrong with C++. But I like more Objective-C, and if I can have an engine which at least has a good objective-c api wrapper than I will go with it.
Apr
25
comment Do you know any 3D engines written in Objective-C for iOS?
I knew about it, I hardly wait for the May release which is said to have touch controls on the models :D. @Jhocking, check out my edit
Apr
9
comment What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way?
Thanks for the book recommendation!
Apr
8
comment What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way?
I worked in ASP.Net MVC for a period of time + other MVC frameworks. Is the Web MVC approach a similar one to Game MVC? M = Ship Model, Enemy Model; V = View Layer where that ship will be; C = Handles User Inputs, Input Layer; Does this looks right?
Mar
30
comment Are there any implemented game controls like a screen (thumb) joystick? - iOS
thanks! I will dig into it more :D.