| bio | website | twitter.com/andreiursan |
|---|---|---|
| location | Cluj-Napoca, Romania | |
| age | 24 | |
| visits | member for | 2 years, 1 month |
| seen | May 2 at 13:06 | |
| stats | profile views | 28 |
ruby, objective-c, clojure. craftsman.
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Jan 17 |
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Remove HUD from Child Scene check my latest edit. Overall I think that your only chance is to browse through the Andengine source code. |
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May 23 |
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What is your Unity 3D physics engine budget for iOS games? I have no code into my update function, not for the the above test. 10k polys is smth to remember, thanks :D |
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May 18 |
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Where can I download the Doom Classic source code, the iOS port? I saw it, and is quite good :D |
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May 12 |
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in Unity3d, how to automatically create fixed joints in a wall of cubes? Thanks, I used a similar approach, as it is described here: answers.unity3d.com/questions/58449/… |
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Apr 27 |
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Do you know any 3D engines written in Objective-C for iOS? Galaxy Looks nice, but I didn't manage to compile it, watched the youtube video on how to do it, it failed and I didn't bother to go further, I will give it another try this weekend. |
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Apr 27 |
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Do you know any 3D engines written in Objective-C for iOS? Even thought I knew about Cocos3d, until now, it seems to be the only framework to do what I want, but still I have to wait for the May release... that's why I chose this answer :) |
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Apr 25 |
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Do you know any 3D engines written in Objective-C for iOS? Its nothing wrong with C++. But I like more Objective-C, and if I can have an engine which at least has a good objective-c api wrapper than I will go with it. |
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Apr 25 |
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Do you know any 3D engines written in Objective-C for iOS? I knew about it, I hardly wait for the May release which is said to have touch controls on the models :D. @Jhocking, check out my edit |
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Apr 9 |
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What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way? Thanks for the book recommendation! |
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Apr 8 |
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What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way? I worked in ASP.Net MVC for a period of time + other MVC frameworks. Is the Web MVC approach a similar one to Game MVC? M = Ship Model, Enemy Model; V = View Layer where that ship will be; C = Handles User Inputs, Input Layer; Does this looks right? |
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Mar 30 |
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Are there any implemented game controls like a screen (thumb) joystick? - iOS thanks! I will dig into it more :D. |