321 reputation
311
bio website trialepicfail.blogspot.com
location Sweden
age 38
visits member for 4 years, 3 months
seen Jun 30 at 10:32
Fishy web programmer during work hours, game programmer in "spare time". (Did I mention that web sucks?)

Jun
30
answered Jittery Movement, Uncontrollably Rotating + Front of Sprite?
Jun
26
answered Does a basic game engine prototyping tool exist, for common game types?
Jun
26
answered A good way to prototype game ideas?
Jun
10
awarded  Scholar
Jun
10
accepted When prototyping, how can I more easily explore game behaviour?
May
28
comment When prototyping, how can I more easily explore game behaviour?
@TobiasB: in practice I've unfortunately found that useless. Especially as you normally have your game mechanic spread out in scripts, already instanced game objects, assets and so forth. I'm not even sure the free Visual Express supports it, haven't actually used it for 14 years! :)
May
28
answered When prototyping, how can I more easily explore game behaviour?
Apr
23
awarded  Notable Question
Apr
23
comment When prototyping, how can I more easily explore game behaviour?
Paper pic and "pew pew" are excellent advice; and yes - lists help me too. "Identify your top three priorities. Throw away numbers two and three." :)
Apr
22
awarded  Good Question
Apr
22
awarded  Popular Question
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
I've seen the vid before, but forgotten about it. Hm. Immediate interaction is really something to strive towards; I'll try to act on your advice. Good job on the interesting Live Coding plugin btw!
Apr
21
awarded  Yearling
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
@JoshPetrie: Man has walked on the Moon. Anything is possible.
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
I'm thinking that features are different from behavior exploration. I want to explore "the feel." Features are more like beautiful rendering to me: non-essential and not correlated to how fun the game will be. Minecraft, Candy Crush, Tetris and similar games prove that IMHO.
Apr
21
awarded  Custodian
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
@Superbest: I know unit testing inside out, and you can't compare behavior exploration to unit testing. When exploring behaviour you need most of your game engine loaded, along with relevant assets. Unit testing is only when you know where you're going; in this case nobody knows. That's why it's "exploration", not "refinement". Pic from Intercom blog.
Apr
21
reviewed Reject When prototyping, how can I more easily explore game behaviour?
Apr
21
awarded  Nice Question
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
Could you elaborate on your "testing" game modes? Do you create a slice of the game here and there for each part whenever you want to iterate on it? How much time do you need to setup your "slice"? What is left out and how? Do you have a sort of "save game" and "load game" functionality for this type of thing, or is it less generic?