126 reputation
7
bio website trialepicfail.blogspot.com
location Sweden
age 37
visits member for 3 years, 8 months
seen Feb 21 at 10:38
Fishy web programmer during work hours, game programmer in "spare time". (Did I mention that web sucks?)

Apr
1
awarded  Commentator
Apr
1
comment Rendering metallic look
@msell: possibly, but I want to know if (and perhaps why) sphere mapping is out of the question.
Apr
1
comment Rendering metallic look
I'm sure you're right about phong's shortcomings, but an example "before/after image" would really help to give some understanding. The wikipedia article you're referring to says Heidrich-Seidel is "phong based"; would I really be able to tell the difference, or is it just gfx-hifi-guru masturbation?
Apr
1
awarded  Student
Apr
1
awarded  Editor
Apr
1
revised Rendering metallic look
Added clarification of env map technique I have tried.
Apr
1
asked Rendering metallic look
Mar
6
awarded  Tumbleweed
Feb
10
awarded  Teacher
Feb
1
answered How do you prevent inflation in a virtual economy?
Jan
23
comment Modeling speed of light information propagation in space combat sim
@JohnBiesnecker: Just look out for making into a "strategy map" game, because if the only real visualization you will have is a HUD then that's essentially what you've made. Perhaps the whole time aspect will be lost on the player in that scenario? Anyway, plan accordingly and good luck!
Jan
22
comment Modeling speed of light information propagation in space combat sim
@JohnBiesnecker: That seems all fine, but what about just showing the oponents? At a distance of 1/10th of your field an opponent will eclipse 1.7e-6 arcseconds... A LOT less than a pixel. How will you display the opponent?
Jan
21
comment Modeling speed of light information propagation in space combat sim
Whoa! Games are mostly about visualization. I need to know how do you plan to visualize opponents when pixels are far too big? Simple HUD indicators? A text mode adventure game? Please enlighten me!
Jan
10
comment How to make my characters turn smoothy while walking on a path(list of coordinates)?
@Patryk: I also enjoyed it, especially the part about flocking behavior, which might have sparked a small game idea. :)
Jan
10
answered How to make my characters turn smoothy while walking on a path(list of coordinates)?
Nov
28
comment Using C++11 for cross-platform Game Engine Development
Highly interesting; have you tried it yourself for this (or a similar) purpose?
Jun
28
answered What is involved for a simple UDP game?
Mar
28
comment How do I store and handle time in social game?
Use the DB, for the same reason you use a DB. Speed of the DB can be "configured" if ever necessary.
Mar
28
comment How do I store and handle time in social game?
You shouldn't answer your own question with another one.
Mar
28
comment What NPC gets attacked first when attacking an NPC party in an RPG?
... which is true since RPG is the best game genre; all others are so unrealistic.