301 reputation
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bio website trialepicfail.blogspot.com
location Sweden
age 38
visits member for 4 years, 1 month
seen yesterday
Fishy web programmer during work hours, game programmer in "spare time". (Did I mention that web sucks?)

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awarded  Notable Question
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comment When prototyping, how can I more easily explore game behaviour?
Paper pic and "pew pew" are excellent advice; and yes - lists help me too. "Identify your top three priorities. Throw away numbers two and three." :)
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awarded  Good Question
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awarded  Popular Question
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
I've seen the vid before, but forgotten about it. Hm. Immediate interaction is really something to strive towards; I'll try to act on your advice. Good job on the interesting Live Coding plugin btw!
Apr
21
awarded  Yearling
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
@JoshPetrie: Man has walked on the Moon. Anything is possible.
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
I'm thinking that features are different from behavior exploration. I want to explore "the feel." Features are more like beautiful rendering to me: non-essential and not correlated to how fun the game will be. Minecraft, Candy Crush, Tetris and similar games prove that IMHO.
Apr
21
awarded  Custodian
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
@Superbest: I know unit testing inside out, and you can't compare behavior exploration to unit testing. When exploring behaviour you need most of your game engine loaded, along with relevant assets. Unit testing is only when you know where you're going; in this case nobody knows. That's why it's "exploration", not "refinement". Pic from Intercom blog.
Apr
21
reviewed Reject When prototyping, how can I more easily explore game behaviour?
Apr
21
awarded  Nice Question
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
Could you elaborate on your "testing" game modes? Do you create a slice of the game here and there for each part whenever you want to iterate on it? How much time do you need to setup your "slice"? What is left out and how? Do you have a sort of "save game" and "load game" functionality for this type of thing, or is it less generic?
Apr
21
comment When prototyping, how can I more easily explore game behaviour?
Lua does not seem to support hotswapping code. Does that mean that you need to restart your game/prototype in order to test your changes?
Apr
21
asked When prototyping, how can I more easily explore game behaviour?
Apr
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awarded  Commentator
Apr
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comment Rendering metallic look
@msell: possibly, but I want to know if (and perhaps why) sphere mapping is out of the question.
Apr
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comment Rendering metallic look
I'm sure you're right about phong's shortcomings, but an example "before/after image" would really help to give some understanding. The wikipedia article you're referring to says Heidrich-Seidel is "phong based"; would I really be able to tell the difference, or is it just gfx-hifi-guru masturbation?
Apr
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awarded  Student
Apr
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awarded  Editor