| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 3 months |
| seen | Jun 4 '12 at 23:51 | |
| stats | profile views | 30 |
Video game Player/Developer Intermediate Programmer
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Feb 28 |
awarded | Popular Question |
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Nov 18 |
awarded | Popular Question |
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Sep 24 |
awarded | Popular Question |
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Jun 4 |
comment |
How do I get my polygons to be lighted by either side? Hey I have an idea, what if I lit up my SR by distance(regardless of facing)? |
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Jun 3 |
comment |
How do I get my polygons to be lighted by either side? that sounds good. Any idea where I could get a good start on that? |
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Jun 3 |
comment |
How do I get my polygons to be lighted by either side? actually no, the screenrenderable is the sprite that is rendered in the 3D space. in this 3d space, I want these SRs to be lit up regardless of facing towards the light. the GUI is something completely different. yes the sprites are shown all the time, but are only lighted by non-ambient lights in said way |
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Jun 3 |
asked | How do I get my polygons to be lighted by either side? |
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May 5 |
comment |
What is the best Broadphase Interface for moving spheres? Results posted, but as a note: The program is still running slowly on the other computer regardless of the changes I have made today. |
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May 5 |
revised |
What is the best Broadphase Interface for moving spheres? Updated profiles |
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May 5 |
comment |
What is the best Broadphase Interface for moving spheres? Actually I have updated(and optimized) the code with proper sleeping techniques(WANTS_DEACTIVATION did not turn the objects to sleep)Posting the new results |
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May 5 |
comment |
What is the best Broadphase Interface for moving spheres? Okay, as requested I have posted the profile from the other computer. |
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May 5 |
revised |
What is the best Broadphase Interface for moving spheres? Added a second profile from other |
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May 5 |
comment |
What is the best Broadphase Interface for moving spheres? Actually, I havent checked both bottlenecks at once. I should go try that and Ill post results |
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May 5 |
asked | What is the best Broadphase Interface for moving spheres? |
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May 5 |
comment |
How would I successfully split a vector to increase game performance? Actually since the monsters are working well while divided I should put that loop in with the other one. |
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May 5 |
comment |
How would I successfully split a vector to increase game performance? I changed my code where it is not using myPlayer->getZone() so much and I got a great performance boost. Thanks for the suggestion it worked well. But I am still having slowdowns on my other computer...Right now I am cleaning it out since I havent used it much(running antivirus and such) Im having a feeling that there are problems slowing down the computer itself. |
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May 4 |
comment |
How would I successfully split a vector to increase game performance? Okay, by the looks of this profile, I am noticing that a lot of the calls are from updating the positions of objects in bulletphysics. Maybe I should find a way to cut them down to the ones that are in the zone? |
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May 4 |
revised |
How would I successfully split a vector to increase game performance? Added a profile of code |
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May 4 |
comment |
How would I successfully split a vector to increase game performance? Alright, I ran a profiler for my code. Now a quick question: What should I be looking for mainly to determine what is making the biggest slowdown? |
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May 4 |
comment |
How would I successfully split a vector to increase game performance? Wow I never thought of profiling my code. Alright, I'm gonna mess with the profiler and see what results I can pull up. I guess I will update my question once I get somewhere with it. |