160 reputation
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visits member for 3 years
seen Jun 4 '12 at 23:51

Video game Player/Developer Intermediate Programmer


Mar
25
awarded  Notable Question
Mar
23
awarded  Notable Question
Oct
13
awarded  Notable Question
Feb
28
awarded  Popular Question
Nov
18
awarded  Popular Question
Sep
24
awarded  Popular Question
Jun
4
comment How do I get my polygons to be lighted by either side?
Hey I have an idea, what if I lit up my SR by distance(regardless of facing)?
Jun
3
comment How do I get my polygons to be lighted by either side?
that sounds good. Any idea where I could get a good start on that?
Jun
3
comment How do I get my polygons to be lighted by either side?
actually no, the screenrenderable is the sprite that is rendered in the 3D space. in this 3d space, I want these SRs to be lit up regardless of facing towards the light. the GUI is something completely different. yes the sprites are shown all the time, but are only lighted by non-ambient lights in said way
Jun
3
asked How do I get my polygons to be lighted by either side?
May
5
comment What is the best Broadphase Interface for moving spheres?
Results posted, but as a note: The program is still running slowly on the other computer regardless of the changes I have made today.
May
5
revised What is the best Broadphase Interface for moving spheres?
Updated profiles
May
5
comment What is the best Broadphase Interface for moving spheres?
Actually I have updated(and optimized) the code with proper sleeping techniques(WANTS_DEACTIVATION did not turn the objects to sleep)Posting the new results
May
5
comment What is the best Broadphase Interface for moving spheres?
Okay, as requested I have posted the profile from the other computer.
May
5
revised What is the best Broadphase Interface for moving spheres?
Added a second profile from other
May
5
comment What is the best Broadphase Interface for moving spheres?
Actually, I havent checked both bottlenecks at once. I should go try that and Ill post results
May
5
asked What is the best Broadphase Interface for moving spheres?
May
5
comment How would I successfully split a vector to increase game performance?
Actually since the monsters are working well while divided I should put that loop in with the other one.
May
5
comment How would I successfully split a vector to increase game performance?
I changed my code where it is not using myPlayer->getZone() so much and I got a great performance boost. Thanks for the suggestion it worked well. But I am still having slowdowns on my other computer...Right now I am cleaning it out since I havent used it much(running antivirus and such) Im having a feeling that there are problems slowing down the computer itself.
May
4
comment How would I successfully split a vector to increase game performance?
Okay, by the looks of this profile, I am noticing that a lot of the calls are from updating the positions of objects in bulletphysics. Maybe I should find a way to cut them down to the ones that are in the zone?