183 reputation
5
bio website
location
age
visits member for 3 years
seen Mar 11 at 9:48

Dec
26
comment Unity3d Gravity script issues
no gravity has to be set to 0 for the script to work, that gravity is the inbuilt gravity setting of unity, all the planets will fall to the ground and that's not what i'm looking for.
Dec
20
comment Unity3d Gravity script issues
I have kinematic off, and the default gravity off too. but the force upon collision carries on and isn't lost.
Apr
20
comment 2d Procedural universe generation
yes, in a spherical manner. so the size of each layer (land, water..) is randomly picked and then in that land mass random land tiles will be placed for the planet, and the same for each layer.
Apr
19
comment 2d Procedural universe generation
theres no requirement to make it look too much like a planet. just enough random land, water, air in the right proportion and all on a hex grid along with other planets on that grid.
Apr
19
comment 2d Procedural universe generation
I'm thinking more along the line of a vertical cross section of the universe like this i.imgur.com/gpCTc.jpg land, sea, air, void. etc..
Mar
23
comment 2d Procedural universe generation
cheers i'll give it a go.