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visits member for 3 years, 9 months
seen Dec 2 at 18:36

Sep
30
awarded  Notable Question
Dec
26
comment Unity3d Gravity script issues
no gravity has to be set to 0 for the script to work, that gravity is the inbuilt gravity setting of unity, all the planets will fall to the ground and that's not what i'm looking for.
Dec
20
awarded  Editor
Dec
20
revised Unity3d Gravity script issues
added 73 characters in body
Dec
20
comment Unity3d Gravity script issues
I have kinematic off, and the default gravity off too. but the force upon collision carries on and isn't lost.
Dec
20
asked Unity3d Gravity script issues
Apr
16
awarded  Popular Question
Aug
29
awarded  Nice Question
Apr
20
comment 2d Procedural universe generation
yes, in a spherical manner. so the size of each layer (land, water..) is randomly picked and then in that land mass random land tiles will be placed for the planet, and the same for each layer.
Apr
19
comment 2d Procedural universe generation
theres no requirement to make it look too much like a planet. just enough random land, water, air in the right proportion and all on a hex grid along with other planets on that grid.
Apr
19
comment 2d Procedural universe generation
I'm thinking more along the line of a vertical cross section of the universe like this i.imgur.com/gpCTc.jpg land, sea, air, void. etc..
Mar
23
awarded  Scholar
Mar
23
comment 2d Procedural universe generation
cheers i'll give it a go.
Mar
23
accepted 2d Procedural universe generation
Mar
23
awarded  Student
Mar
23
asked 2d Procedural universe generation