537 reputation
213
bio website reindel.com
location Canton, MI
age 36
visits member for 2 years, 3 months
seen Sep 29 '12 at 0:29
stats profile views 45

In summary I am a Christian, husband, father of two adopted children (Guatemala and Korea), and a software developer immersed in Web technologies for almost 15 years. I have experience leading projects on various technology fronts, including Java, .NET (C#) and PHP, and I've used MySQL, SQL, PL/SQL and Oracle for relational database development. I'm currently immersed in Java EE and the Spring Framework, and I enjoy working most with the Java technology stack.


Jun
10
awarded  Popular Question
Mar
20
awarded  Yearling
Jun
10
accepted Is it possible to extract textures or sprites from compiled game files?
Jun
9
accepted Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?
Jun
9
comment Is it possible to extract textures or sprites from compiled game files?
Thank you for posting that resource! Of course, it would still be nice to know the answer to the question :)
Jun
9
asked Is it possible to extract textures or sprites from compiled game files?
Apr
10
awarded  Nice Question
Mar
20
awarded  Yearling
Oct
3
awarded  Nice Question
Sep
29
asked Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?
Sep
29
accepted Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
Sep
28
asked Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
Sep
19
comment How to handle multiple story threads in a RPG game?
@NathanReed Ah, sorry, I missed the recursive part.
Sep
19
comment How to handle multiple story threads in a RPG game?
@NathanReed Why couldn't this be cyclical? Being acyclic is typically not a feature, but a byproduct of the graph design. I wouldn't create it with that intention. For example, imagine if you wanted your tree to recognize seasons. They are by nature cyclical, and your story arc could be identical depending on the choices available during one season.
Sep
17
awarded  Benefactor
Sep
17
accepted Should scripts interact with an abstraction of the engine?
Sep
17
accepted How do you organize your game files and classes?
Sep
17
answered How to handle multiple story threads in a RPG game?
Sep
16
comment How do you organize your game files and classes?
@Pablo At the present time I'm creating an RPG engine, mostly to flush out the battle system. I'm using Java and then Jython for scripting, and it has been really helpful to view open source games on SourceForge to get a feel for structure, but I figured I would ask here to see if anyone had other suggestions as well.
Sep
16
comment How do you organize your game files and classes?
Do you do this with every project? I guess I'm somewhat surprised that there isn't a more repeatable process, or some acceptable patterns of organization, but I'm not a game programmer by trade so that could be the difference.