| bio | website | reindel.com |
|---|---|---|
| location | Canton, MI | |
| age | 36 | |
| visits | member for | 2 years, 3 months |
| seen | Sep 29 '12 at 0:29 | |
| stats | profile views | 45 |
In summary I am a Christian, husband, father of two adopted children (Guatemala and Korea), and a software developer immersed in Web technologies for almost 15 years. I have experience leading projects on various technology fronts, including Java, .NET (C#) and PHP, and I've used MySQL, SQL, PL/SQL and Oracle for relational database development. I'm currently immersed in Java EE and the Spring Framework, and I enjoy working most with the Java technology stack.
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Jun 10 |
awarded | Popular Question |
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Mar 20 |
awarded | Yearling |
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Jun 10 |
accepted | Is it possible to extract textures or sprites from compiled game files? |
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Jun 9 |
accepted | Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines? |
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Jun 9 |
comment |
Is it possible to extract textures or sprites from compiled game files? Thank you for posting that resource! Of course, it would still be nice to know the answer to the question :) |
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Jun 9 |
asked | Is it possible to extract textures or sprites from compiled game files? |
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Apr 10 |
awarded | Nice Question |
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Mar 20 |
awarded | Yearling |
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Oct 3 |
awarded | Nice Question |
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Sep 29 |
asked | Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines? |
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Sep 29 |
accepted | Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()? |
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Sep 28 |
asked | Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()? |
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Sep 19 |
comment |
How to handle multiple story threads in a RPG game? @NathanReed Ah, sorry, I missed the recursive part. |
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Sep 19 |
comment |
How to handle multiple story threads in a RPG game? @NathanReed Why couldn't this be cyclical? Being acyclic is typically not a feature, but a byproduct of the graph design. I wouldn't create it with that intention. For example, imagine if you wanted your tree to recognize seasons. They are by nature cyclical, and your story arc could be identical depending on the choices available during one season. |
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Sep 17 |
awarded | Benefactor |
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Sep 17 |
accepted | Should scripts interact with an abstraction of the engine? |
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Sep 17 |
accepted | How do you organize your game files and classes? |
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Sep 17 |
answered | How to handle multiple story threads in a RPG game? |
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Sep 16 |
comment |
How do you organize your game files and classes? @Pablo At the present time I'm creating an RPG engine, mostly to flush out the battle system. I'm using Java and then Jython for scripting, and it has been really helpful to view open source games on SourceForge to get a feel for structure, but I figured I would ask here to see if anyone had other suggestions as well. |
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Sep 16 |
comment |
How do you organize your game files and classes? Do you do this with every project? I guess I'm somewhat surprised that there isn't a more repeatable process, or some acceptable patterns of organization, but I'm not a game programmer by trade so that could be the difference. |