Apparently, this user prefers to keep an air of mystery about them.
11 Why has it become commonplace for NPCs to have one weapon per class instead of variants? apr 13 '11
8 Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()? sep 28 '11
7 Is it possible to program the entire logic and flow of a game without ever touching a graphic's engine? mar 20 '11
5 For games that time stamp a saved game (think Half-Life), is the entire game state really being saved every time? apr 9 '11