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Jul 22 |
awarded | Yearling |
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Oct 11 |
comment |
Not sure how to handle “deceleration” Sorry for the delay on responding, I vaguely remember being inspired by the code of one of the Blitz3D demos, I can't remember which one though. |
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Oct 10 |
answered | Does Blitz3D use its own 3D engine or does it wrap OpenGL? |
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Jul 23 |
awarded | Yearling |
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Apr 5 |
awarded | Revival |
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Apr 4 |
answered | What are your favorite gamedev related contests? |
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Mar 29 |
awarded | Nice Answer |
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Mar 26 |
answered | What was the game project that felt like “YOUR” game? |
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Jan 5 |
awarded | Supporter |
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Jan 5 |
awarded | Editor |
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Jan 5 |
revised |
How Do I Do Alpha Transparency Properly In XNA 4.0? added 4 characters in body |
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Jan 5 |
answered | How Do I Do Alpha Transparency Properly In XNA 4.0? |
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Jan 2 |
answered | Why / how does XNA's right-handed coordinate system effect anything if you can specify near/far Z values? |
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Nov 23 |
answered | Calculating Experience Points earned after a battle |
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Nov 21 |
answered | Is Unlimited Detail real? |
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Nov 19 |
comment |
What name should I give each difficulty level? Sorry, I missed your reply. It's a first person shooter/tactical action game called "Derelict" with a Sci-Fi horror theme. I used the wide range of ranks primarily for indicating difficulty rather than roleplay, but since the game is set during a surprise attack on a military space transport there are both Privates and Generals present. |
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Nov 19 |
answered | Creating a top-view racing game, do I have the right ideas, any suggestions? |
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Nov 15 |
answered | Line triangle intersection - last bits |
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Oct 20 |
answered | Not sure how to handle “deceleration” |
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Jul 29 |
answered | What name should I give each difficulty level? |