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 Yearling
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Jul
22
awarded  Yearling
Oct
11
comment How do I implement deceleration?
Sorry for the delay on responding, I vaguely remember being inspired by the code of one of the Blitz3D demos, I can't remember which one though.
Oct
10
answered Does Blitz3D use its own 3D engine or does it wrap OpenGL?
Jul
23
awarded  Yearling
Apr
5
awarded  Revival
Mar
29
awarded  Nice Answer
Mar
26
answered What was the game project that felt like “YOUR” game?
Jan
5
awarded  Supporter
Jan
5
awarded  Editor
Jan
5
revised How Do I Do Alpha Transparency Properly In XNA 4.0?
added 4 characters in body
Jan
5
answered How Do I Do Alpha Transparency Properly In XNA 4.0?
Jan
2
answered Why / how does XNA's right-handed coordinate system effect anything if you can specify near/far Z values?
Nov
23
answered Calculating Experience Points earned after a battle
Nov
21
answered Is Unlimited Detail real?
Nov
19
comment What name should I give each difficulty level?
Sorry, I missed your reply. It's a first person shooter/tactical action game called "Derelict" with a Sci-Fi horror theme. I used the wide range of ranks primarily for indicating difficulty rather than roleplay, but since the game is set during a surprise attack on a military space transport there are both Privates and Generals present.
Nov
19
answered Creating a top-view racing game, do I have the right ideas, any suggestions?
Nov
15
answered Line triangle intersection - last bits
Oct
20
answered How do I implement deceleration?
Jul
29
answered What name should I give each difficulty level?
Jul
28
answered Where is XNA headed?