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Sep
27
revised Vertical Camera Movement in a 2D Platformer
edited body
Jul
19
revised How can I implement online high score in LibGDX?
Corrected title
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 486 characters in body
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 4 characters in body
Jul
19
revised Is Table the only layout that I can use in libgdx?
deleted 10 characters in body
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 194 characters in body
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 194 characters in body
Jul
18
revised How to gain visibility on the Play Store?
edited title
Aug
6
revised I am looking to create realistic car movement using vectors
added 136 characters in body
Aug
5
revised I am looking to create realistic car movement using vectors
deleted 3 characters in body
Aug
5
revised I am looking to create realistic car movement using vectors
deleted 3 characters in body
Aug
5
revised I am looking to create realistic car movement using vectors
deleted 85 characters in body
Aug
4
revised I am looking to create realistic car movement using vectors
deleted 33 characters in body
Aug
4
revised I am looking to create realistic car movement using vectors
deleted 182 characters in body
Aug
4
revised I am looking to create realistic car movement using vectors
deleted 1 characters in body
Jun
22
revised How to prioritize related game entity components?
added 155 characters in body
Mar
21
revised Which code module should map physical keys to abstract keys?
edited title
Mar
18
revised Giving a Bomberman AI intelligent bomb placement
added 519 characters in body
Mar
18
revised Giving a Bomberman AI intelligent bomb placement
added 1673 characters in body
Mar
11
revised Giving a Bomberman AI intelligent bomb placement
edited title