1,822 reputation
1333
bio website
location
age
visits member for 3 years, 9 months
seen yesterday

Dec
11
comment How Do I Implement Modern Smooth Animation Methods and Shapes?
@JoshPetrie The question may be off-topic, but the subject is interesting. How should a question similar to this be asked?
Nov
28
comment How do I render my 3D game in ASCII art?
@Sata In reference to Kevin's comment that "[this] isn't quite how eyes work", here's a description of multiple ways to convert a colored image to greyscale: johndcook.com/blog/2009/08/24/…
Nov
28
comment How do I render my 3D game in ASCII art?
Simple solution that could work pretty well (+1). Now I'm thinking about implementing this effect myself.
Oct
24
comment How does one make games playable before they are fully downloaded?
Interesting use of some pretty advanced engineering. You should really write a blog post about this. :) How much did the machine learning techniques actually help? How well could they predict what files were needed?
Jul
20
comment How can I implement online high score in LibGDX?
The costs of having your own server for player stats are that it needs money for maintenance and you have to write both server- and client-side code. The costs of writing platform specific code are that you have multiple implementations that may not behave exactly the same.
Jul
20
comment How can I implement online high score in LibGDX?
Of course you can, but you should weight the costs and benefits of each option.
Jul
19
comment Is Table the only layout that I can use in libgdx?
@11alex11 See the edit I made to my answer.
Jul
19
comment Is Table the only layout that I can use in libgdx?
@11alex11 Either choose HorizontalGroup or two Stage instances. But since your world doesn't move, the HorizontalGroup is a better solution because it's simpler. :)
Jul
18
comment How to gain visibility on the Play Store?
@PontusMagnusson I wasn't sure whether I should ask about marketing in general or about Google Play in particular. I picked the latter since there may be important particularities that I'm not aware of and also to avoid being flagged as off-topic.
Jul
18
comment How to gain visibility on the Play Store?
Do you have any YouTubers in mind? I know TotalBiscuit, but his focus is on computer games.
Jul
18
comment How to gain visibility on the Play Store?
@PontusMagnusson Yes, but how to connect? It's about as helpful to a marketer-wannabe to say that he should connect with his customers as it it to tell to a programmer-wannabe that he should tell the computer what to do. :P Both know that's what they should do, but they don't know how.
Mar
13
comment Entity/Component Systems in C++, How do I discover types and construct components?
@Coyote Thanks for pointing that out. There are Boost libraries (I think Serialization) that use mechanisms similar to what I described here. The difference is that they implemented them in a way that prevents unused static variables from being removed by the compiler.
Feb
4
comment How do I detect the intersection of a curve with itself?
Tell us something about how you represent data and the algorithm you use to draw new lines. Also, please post a picture of the kind of intersection you want to detect, I'm not sure I understand you perfectly.
Jan
31
comment Why should I use separate initialization and clean up methods instead of putting logic in the constructor and destructor for engine components?
-1 From me as well, for pretty much the same reasons as Kylotan. You don't make a very compelling argument, all this could have been done with constructors.
Jan
30
comment How would the entity system handle dependent components?
Here's an answer of mine from another question, that is also relevant here: gamedev.stackexchange.com/questions/23755/…
Jan
9
comment Using component based entity system practically
@kitsune Isn't that a good thing? Knowing the dependencies between components and having them explicit?
Aug
5
comment Techniques for lighting a texture (no shadows)
About that last bit regarding red light on a green body. Should the body be black with a very light touch of red? The reason I would expect this to be true is because it does not absorb the red light (thus it gets scattered in all directions), so the body appears to be black. The light touch of red would be because of the light rays that happened to be perpendicular to the object and have returned to the light source.
Aug
5
comment C++ Function Parameter Changes Problem
You should try to reduce your problem to its simplest form when asking a question. You didn't need to bring "monsters" and "damage" and all that just to ask a question about how function local variables work. :)
Aug
4
comment Techniques for lighting a texture (no shadows)
@Miro Those are libraries, not techniques. I am curious about what is actually done to make a texture lighter or change color depending on the color of the light.
Jul
2
comment Ignore collisions with some objects in certain contexts
But that would mean they won't collide with anything else either.