1,711 reputation
1029
bio website
location
age
visits member for 3 years, 1 month
seen Apr 10 at 23:08

Mar
19
awarded  Yearling
Mar
18
comment Giving a Bomberman AI intelligent bomb placement
@Tetrad I've updated my question and now includes some details about how my current AI algorithm works.
Mar
18
revised Giving a Bomberman AI intelligent bomb placement
added 519 characters in body
Mar
18
revised Giving a Bomberman AI intelligent bomb placement
added 1673 characters in body
Mar
11
comment Giving a Bomberman AI intelligent bomb placement
@Tetrad I'm in the process of implementing a new algorithm. I'll see how that one goes and post the algorithm here if necessary.
Mar
11
revised Giving a Bomberman AI intelligent bomb placement
edited title
Mar
11
asked Giving a Bomberman AI intelligent bomb placement
Mar
6
comment How to fake flipping a skeleton in Box2D?
@DevilWithin Yes, I meant flipping it from facing right to facing left. Obviously, what you described is how you would implement the algorithm for finding the flipped position, but are there any quirks related to Box2D that you need to be careful about?
Mar
6
comment How to fake flipping a skeleton in Box2D?
That's one option. But I don't know how well it will work (how fast is it? will the system behave unexpectedly in certain situations?) so I asked here first.
Mar
6
revised How to fake flipping a skeleton in Box2D?
added 52 characters in body
Mar
6
asked How to fake flipping a skeleton in Box2D?
Mar
5
comment Why can we recognize game engines?
"Very often they have big 'Unity Engine' or 'Unreal Technology' logos on startup." Thank you, Captain Obvious! :P
Mar
3
revised How to make leg bones children of torso bone in Blender?
edited title
Mar
3
comment In a component/entity system, what's the correct way to implement entity-specific components?
@DavidGouveia But isn't querying for the component type very time consuming? Surely in a decently sized game, this wouldn't be a good solution. And not only that, this allows components to interact in unspecified ways (dependencies are not made clear) and there's no nice way to ensure that the component it is looking for actually exists.
Mar
3
asked How to make leg bones children of torso bone in Blender?
Mar
3
comment In a component/entity system, what's the correct way to implement entity-specific components?
@DavidGouveia Messages aren't enough. They are good for notifying components of things that happen rarely, but components also need to access information on-demand, like the position. I've posted an answer here about how I implemented my CBS: gamedev.stackexchange.com/a/23759/6188
Mar
2
accepted Why would I support multiple rendering engines simultaneously?
Feb
15
comment What is the basic skill set that a Professional Game Programmer needs to have?
@dreta I'm not that old and I don't see it as a low-level language either. Probably has to do with C++ being the first language I used.
Feb
15
accepted How does one do unit testing in a game engine?
Feb
14
revised Game Components, Game Managers and Object Properties
added 205 characters in body