1,812 reputation
1333
bio website
location
age
visits member for 3 years, 8 months
seen 2 days ago

Aug
5
revised I am looking to create realistic car movement using vectors
deleted 3 characters in body
Aug
5
awarded  Revival
Aug
5
revised I am looking to create realistic car movement using vectors
deleted 85 characters in body
Aug
5
comment C++ Function Parameter Changes Problem
You should try to reduce your problem to its simplest form when asking a question. You didn't need to bring "monsters" and "damage" and all that just to ask a question about how function local variables work. :)
Aug
5
awarded  Citizen Patrol
Aug
4
revised I am looking to create realistic car movement using vectors
deleted 33 characters in body
Aug
4
revised I am looking to create realistic car movement using vectors
deleted 182 characters in body
Aug
4
revised I am looking to create realistic car movement using vectors
deleted 1 characters in body
Aug
4
answered I am looking to create realistic car movement using vectors
Aug
4
comment Techniques for lighting a texture (no shadows)
@Miro Those are libraries, not techniques. I am curious about what is actually done to make a texture lighter or change color depending on the color of the light.
Aug
4
asked Techniques for lighting a texture (no shadows)
Jul
24
accepted How to prioritize related game entity components?
Jul
2
comment Ignore collisions with some objects in certain contexts
But that would mean they won't collide with anything else either.
Jul
2
asked Ignore collisions with some objects in certain contexts
Jun
22
comment How to prioritize related game entity components?
@PatrickHughes I'm using Unity.
Jun
22
revised How to prioritize related game entity components?
added 155 characters in body
Jun
22
asked How to prioritize related game entity components?
Jun
19
comment Unity: Spin wheels to move vehicle
For the moment I'm not trying to make something fun. I just want to find a way to move the entire vehicle by only turning its wheels.
Jun
19
asked Unity: Spin wheels to move vehicle
Jun
4
comment Box2D physics editor for complex bodies
@iforce2d I honestly don't think it's that tall of an order. You need to have an interface to some scripting language, and the user can can redefine the load and save functions through scripts.