| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 2 months |
| seen | May 13 at 13:14 | |
| stats | profile views | 217 |
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Aug 6 |
awarded | Popular Question |
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Aug 6 |
revised |
I am looking to create realistic car movement using vectors added 136 characters in body |
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Aug 5 |
awarded | Necromancer |
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Aug 5 |
comment |
Techniques for lighting a texture (no shadows) About that last bit regarding red light on a green body. Should the body be black with a very light touch of red? The reason I would expect this to be true is because it does not absorb the red light (thus it gets scattered in all directions), so the body appears to be black. The light touch of red would be because of the light rays that happened to be perpendicular to the object and have returned to the light source. |
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Aug 5 |
revised |
I am looking to create realistic car movement using vectors deleted 3 characters in body |
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Aug 5 |
revised |
I am looking to create realistic car movement using vectors deleted 3 characters in body |
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Aug 5 |
awarded | Revival |
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Aug 5 |
revised |
I am looking to create realistic car movement using vectors deleted 85 characters in body |
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Aug 5 |
comment |
C++ Function Parameter Changes Problem You should try to reduce your problem to its simplest form when asking a question. You didn't need to bring "monsters" and "damage" and all that just to ask a question about how function local variables work. :) |
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Aug 5 |
awarded | Citizen Patrol |
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Aug 4 |
revised |
I am looking to create realistic car movement using vectors deleted 33 characters in body |
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Aug 4 |
revised |
I am looking to create realistic car movement using vectors deleted 182 characters in body |
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Aug 4 |
revised |
I am looking to create realistic car movement using vectors deleted 1 characters in body |
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Aug 4 |
answered | I am looking to create realistic car movement using vectors |
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Aug 4 |
comment |
Techniques for lighting a texture (no shadows) @Miro Those are libraries, not techniques. I am curious about what is actually done to make a texture lighter or change color depending on the color of the light. |
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Aug 4 |
asked | Techniques for lighting a texture (no shadows) |
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Jul 24 |
accepted | How to prioritize related game entity components? |
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Jul 2 |
comment |
Ignore collisions with some objects in certain contexts But that would mean they won't collide with anything else either. |
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Jul 2 |
asked | Ignore collisions with some objects in certain contexts |
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Jun 22 |
comment |
How to prioritize related game entity components? @PatrickHughes I'm using Unity. |