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20m
comment How do I render my 3D game in ASCII art?
@Sata In reference to Kevin's comment that "[this] isn't quite how eyes work", here's a description of multiple ways to convert a colored image to greyscale: johndcook.com/blog/2009/08/24/…
23m
comment How do I render my 3D game in ASCII art?
Simple solution that could work pretty well (+1). Now I'm thinking about implementing this effect myself.
Oct
24
comment How does one make games playable before they are fully downloaded?
Interesting use of some pretty advanced engineering. You should really write a blog post about this. :) How much did the machine learning techniques actually help? How well could they predict what files were needed?
Sep
27
revised Vertical Camera Movement in a 2D Platformer
edited body
Sep
27
asked Vertical Camera Movement in a 2D Platformer
Aug
5
awarded  Nice Question
Jul
24
awarded  Notable Question
Jul
21
awarded  Notable Question
Jul
20
comment How can I implement online high score in LibGDX?
The costs of having your own server for player stats are that it needs money for maintenance and you have to write both server- and client-side code. The costs of writing platform specific code are that you have multiple implementations that may not behave exactly the same.
Jul
20
comment How can I implement online high score in LibGDX?
Of course you can, but you should weight the costs and benefits of each option.
Jul
19
revised How can I implement online high score in LibGDX?
Corrected title
Jul
19
suggested suggested edit on How can I implement online high score in LibGDX?
Jul
19
answered How can I implement online high score in LibGDX?
Jul
19
comment Is Table the only layout that I can use in libgdx?
@11alex11 See the edit I made to my answer.
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 486 characters in body
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 4 characters in body
Jul
19
comment Is Table the only layout that I can use in libgdx?
@11alex11 Either choose HorizontalGroup or two Stage instances. But since your world doesn't move, the HorizontalGroup is a better solution because it's simpler. :)
Jul
19
revised Is Table the only layout that I can use in libgdx?
deleted 10 characters in body
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 194 characters in body
Jul
19
revised Is Table the only layout that I can use in libgdx?
added 194 characters in body