| bio | website | ricardoamaral.net |
|---|---|---|
| location | Portugal | |
| age | 29 | |
| visits | member for | 2 years, 2 months |
| seen | Nov 18 '12 at 21:47 | |
| stats | profile views | 84 |
Hello there!
My name is Ricardo Amaral and I am an independent developer pursuing my own personal projects around web and software development and more recently Android development, with over 12 years of personal and professional experience. I also enjoy working as a freelancer every now and then whenever time, motivation and opportunity presents itself.
I’m currently a student at University of Minho enrolled in the last year of my undergraduate degree in Informatics Engineering (BSc). I consider myself a reliable and dependable software engineer continuously striving for high quality software, regardless of my workplace or the task at hand.
You are welcome to visit my homepage where you'll find additional details about myself and my public projects.
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Apr 9 |
awarded | Nice Question |
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Jan 23 |
awarded | Popular Question |
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Jan 2 |
awarded | Notable Question |
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Dec 8 |
awarded | Popular Question |
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Nov 12 |
awarded | Popular Question |
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Oct 30 |
awarded | Notable Question |
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Oct 3 |
awarded | Popular Question |
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Mar 18 |
awarded | Yearling |
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Jan 22 |
awarded | Popular Question |
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Jan 5 |
awarded | Popular Question |
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Apr 21 |
accepted | Should I use GL_GENERATE_MIPMAP_SGIS or GL_GENERATE_MIPMAP? |
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Apr 21 |
comment |
Should I use GL_GENERATE_MIPMAP_SGIS or GL_GENERATE_MIPMAP? I've updated both cards drivers and the mipmapping pixelization is no longer visible. The NVIDIA card seems to have better mipmapping quality though. |
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Apr 13 |
awarded | Critic |
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Apr 13 |
revised |
Should I use GL_GENERATE_MIPMAP_SGIS or GL_GENERATE_MIPMAP? deleted 5 characters in body |
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Apr 13 |
comment |
Should I use GL_GENERATE_MIPMAP_SGIS or GL_GENERATE_MIPMAP? As far as I know, GL_GENERATE_MIPMAP_SGIS was an extension and now is part of the OpenGL core as GL_GENERATE_MIPMAP, they have the same defines as I said above. You answer has little to do with my question... That's not what I asked. |
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Apr 13 |
asked | Should I use GL_GENERATE_MIPMAP_SGIS or GL_GENERATE_MIPMAP? |
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Apr 13 |
accepted | Having a slight problem moving my camera based on time passed using GLUT/OpenGL |
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Apr 11 |
comment |
Having a slight problem moving my camera based on time passed using GLUT/OpenGL Could you please edit your answer above with the real answer that actually fixed the problem so I can mark this as accepted? Thanks. |
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Apr 11 |
comment |
Having a slight problem moving my camera based on time passed using GLUT/OpenGL I don't think I can do that, currently the acceleration vector has a fixed value of 8.0f and you're telling me to replace it with the direction (force) vector. If I do that, the acceleration will be very slow. That value can't be 1, it needs to be something greater, that's why it's the acceleration. I don't need this to be be "proper physics", it's fine the way it is. The mass is implicit and it's assumed as 1unit, good enough in the context of what I'm making. |
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Apr 10 |
comment |
Having a slight problem moving my camera based on time passed using GLUT/OpenGL What do you mean by "set the acceleration vector correctly according to its direction in the first place"? The acceleration vector is of fixed values, I can't change it with the direction cause when the camera is not moving, the direction is 0 and if I multiply that, then the acceleration will be 0 and the camera won't move. The acceleration value is decided on the initialization, I would have to keep that value at hand to prevent the acceleration from being 0, but that's the same as calculating the acceleration with the direction on the fly when I need it. Maybe there's a better way? |