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How do 3d game engines render 3d environments to 2d screen?
The diagram was what got to me. A picture is worth a thousand words.
What does it mean to “bake lights”?
AttackingHobo, that is a great way to put it. I understand it now. But curious, how would physics be baked? Does Luxrender produce photorealistic renders because they can calculate the physics of the light?
how do I make flash mmorpg?
that's exactly what I will do. thanks.