311 reputation
18
bio website
location Melbourne, Australia
age 30
visits member for 3 years, 7 months
seen yesterday

Hi - how's it going?

My name's Chris, I'm a developer from Melbourne, Australia. I work for a large Australian retailer developing in-house software solutions.

I'm super passionate about all things coding, especially in the web development space.

My preferred languages include:

  • PHP
  • ActionScript 3
  • The HTML/JS/CSS stack
  • mySQL

Jul
2
awarded  Curious
Nov
17
awarded  Editor
Nov
17
revised How to manage input state in Unity3D?
deleted 50 characters in body; edited title
Nov
17
comment How to manage input state in Unity3D?
I appreciate that, and I appreciate the feedback. I was trying to keep the question language agnostic as much as possible - as I'm aiming for a general architecture answer to this question rather than one specific to Unity, or even C# (but mentioned Unity to give the code snippets context). I was hoping to talk at a higher level and was ideally looking for a more general pattern or approach.
Nov
17
comment How to manage input state in Unity3D?
I see what you're saying, but I wouldn't really say I'm off track, I understand the advantages it brings to the table especially when it comes to composition over inheritance. Unity3D might not realise every part of a ECS, but Unity is most aligned to that particular system, more so than MVC or similar. Wikipedia states itself that Unity3D and jMonkey are using the ECS pattern.
Nov
17
asked How to manage input state in Unity3D?
Oct
7
awarded  Teacher
Oct
6
answered Implementing Vehicles in your game
Oct
6
answered Database vs classes in a rpg character sheet app for android
Oct
5
awarded  Commentator
Oct
5
comment Web single player 2d top-down RPG - background image, sprites, and new level loading
Mejonjs supports Tiled tilemaps out of the box. Can't vouch for the rest of it though (haven't used it enough)
Apr
3
accepted How to add a sound that an enemy AI can hear?
Apr
2
comment How to add a sound that an enemy AI can hear?
@Tim Holt - good point, I wasn't thinking along those lines
Apr
1
comment How to add a sound that an enemy AI can hear?
I like the idea of a ray cast, but I don't know if that would account for sound passing through different types of walls. For example, a small foot step sound wouldn't pass through the wall, but the sound of a gun firing would. But in this case I don't know if ray casting would sort out those situations
Apr
1
comment How to add a sound that an enemy AI can hear?
Hmmm sounds really good. I also agree with @Hackworth about keeping it simple. The immediate sound was such a 'penny has dropped' moment the minute it was mentioned. I have started reading about Dijkstra's algorithm, but just to confirm, it can include weighted nodes to adjust for different types of walls?
Apr
1
awarded  Yearling
Apr
1
comment How to add a sound that an enemy AI can hear?
The goal is to have many 'stupid' agents following your sounds around walls and what not.
Apr
1
asked How to add a sound that an enemy AI can hear?
Dec
12
accepted What is the name of the perspective style of games like Final Fantasy 6, Chrono Trigger or Alundra?
Dec
12
accepted Implementing jumping and heightmaps in 2D RPG/Adventure style games?