Reputation
410
Top tag
Next privilege 500 Rep.
Access review queues
Badges
2 13
Newest
 Yearling
Impact
~17k people reached

Jul
27
awarded  Yearling
Jul
26
answered AI for Minesweeper like game
Sep
30
awarded  Explainer
Sep
11
comment Why is this code producing jittery movement?
Which script callback are you running your code in? Update or FixedUpdate?
Aug
24
revised Should I code game logic separately from game engine scripts
Added game-mechanics tag.
Aug
24
suggested approved edit on Should I code game logic separately from game engine scripts
Aug
24
revised Should I code game logic separately from game engine scripts
added 184 characters in body
Aug
24
answered Should I code game logic separately from game engine scripts
Jul
21
answered How do I get URL parameters from a Flash game (developed with Unity3D)?
Feb
14
awarded  Custodian
Feb
14
reviewed No Action Needed What's the most efficient way to find barycentric coordinates?
Feb
6
reviewed Needs Improvement How do engines avoid “Phase Lock” (multiple objects in same location) in a Physics Engine?
Feb
6
reviewed Needs Improvement Is there an isometric 2d game that doesn't use tilemapping?
Feb
6
awarded  Commentator
Feb
6
comment How can I draw an outline in Unity3d?
This does properly handle depth however.
Feb
5
answered How can I draw an outline in Unity3d?
Feb
3
reviewed Needs Improvement Why are some objects not rendering properly?
Feb
3
awarded  Custodian
Feb
3
reviewed Needs Improvement Wall avoidance steering
Nov
25
comment Unity gizmos vs. referenced game objects
@chaosTechnician More along the lines of in-scene handles/dodads/gizmos. Something they can manipulate and see in 3space.