365 reputation
112
bio website duckmaestro.com
location United States
age 30
visits member for 3 years, 5 months
seen Aug 14 at 22:06

Self-taught programmer. B.Sc. Mathematics at UCLA (2006) and M.Sc. Computer Science at UCSD (2013). My other interests include economics, philosophy, and linguistics.


Profiles: Twitter @duckmaestro | LinkedIn @cliffordchampion

Where I work: zSpace (very cool technology. check us out.)



Sep
11
comment Why is this code producing jittery movement?
Which script callback are you running your code in? Update or FixedUpdate?
Aug
24
revised Should I code game logic separately from game engine scripts
Added game-mechanics tag.
Aug
24
suggested suggested edit on Should I code game logic separately from game engine scripts
Aug
24
revised Should I code game logic separately from game engine scripts
added 184 characters in body
Aug
24
answered Should I code game logic separately from game engine scripts
Jul
21
answered How do I get URL parameters from a Flash game (developed with Unity3D)?
Feb
14
awarded  Custodian
Feb
14
reviewed No Action Needed What's the most efficient way to find barycentric coordinates?
Feb
6
reviewed Needs Improvement How do engines avoid “Phase Lock” (multiple objects in same location) in a Physics Engine?
Feb
6
reviewed Needs Improvement Is there an isometric 2d game that doesn't use tilemapping?
Feb
6
awarded  Commentator
Feb
6
comment How can I draw an outline in Unity3d?
This does properly handle depth however.
Feb
5
answered How can I draw an outline in Unity3d?
Feb
3
reviewed Needs Improvement Why are some objects not rendering properly?
Feb
3
awarded  Custodian
Feb
3
reviewed Needs Improvement Wall avoidance steering
Nov
25
comment Unity gizmos vs. referenced game objects
@chaosTechnician More along the lines of in-scene handles/dodads/gizmos. Something they can manipulate and see in 3space.
Nov
24
comment Unity gizmos vs. referenced game objects
@chaosTechnician They are to represent/manipulate design-time properties of the script in a visual way, rather than purely numerical way. The goal is to make the script "easy to setup visually" for the artist or gameplay programmer.
Nov
6
awarded  Student
Jul
31
awarded  Tumbleweed