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seen Nov 30 '13 at 14:30

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accepted Why does my position interpolation code result in “jumpy” motion?
Nov
3
comment Why does my position interpolation code result in “jumpy” motion?
I Was away and did not get to check this but it could very well be it even though I think it is called every round but I will check
Oct
24
comment How to make a background fill the screen on different-resolution phones?
Is there no pixalization from scaling down?
Oct
24
asked How to make a background fill the screen on different-resolution phones?
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23
awarded  Promoter
Oct
20
comment Why does my position interpolation code result in “jumpy” motion?
@Leftium: I have a branch where I have not implemented the interpolation and there is no jumpiness there
Oct
20
comment Why does my position interpolation code result in “jumpy” motion?
anyways.. after lots of checking this is not the issue
Oct
20
revised Why does my position interpolation code result in “jumpy” motion?
added 236 characters in body
Oct
19
comment Why does my position interpolation code result in “jumpy” motion?
@FxIII yes they are
Oct
19
comment Why does my position interpolation code result in “jumpy” motion?
The frames per second on my phone is around 60 and the FIXED_TIME step is 1/60. Do you still think this is it? I also have a different version of MAX_STEPS (if the delta_time is larger then 0.25 then I keep it at 0.25