621 reputation
58
bio website
location Germany
age
visits member for 3 years, 1 month
seen Dec 17 '13 at 14:34

I enjoy developing rich web applications, as well as everything related to fancy 3D graphics. I prefer cats to unicorns.

I sometimes do freelance software development and consulting. You can find my contact info on my personal website.


Mar
10
awarded  Yearling
Sep
18
comment Blender, Exporting to Collada, Assimp and Normal Maps
Ok then, Blender Collada issue, not Assimp. Relieved to hear this :-)
Sep
18
comment Blender, Exporting to Collada, Assimp and Normal Maps
Does the NM show up if you re-import the Collada file with Blender?
Aug
3
awarded  Enlightened
Aug
2
awarded  Nice Answer
Jun
14
awarded  Caucus
Mar
10
awarded  Yearling
Mar
1
awarded  Revival
Feb
28
answered How to remove a node from a scene imported with Assimp?
Dec
13
awarded  Enlightened
Dec
13
awarded  Nice Answer
Aug
20
awarded  Announcer
Jun
21
comment I can't figure out how to animate my loaded model with Assimp
This is an excellent write-up of assimp's animation import. Do you mind if I add a link to the assimp docs?
Mar
10
awarded  Yearling
Apr
15
answered What libraries/engines should I use?
Apr
14
answered Blender modelling for a C++ game?
Apr
5
comment Why not show progress towards achievements/badges?
It may be purely technical reasons, having to maintain/calculate progress for all possible achievements could be expensive.
Mar
30
answered Differently-sized sprites?
Mar
30
comment File format for static and animated 3D models
There are indeed very bad Collada exporters out there, but at least is the format well-documented so you always know whom to blame :-). MD5 is a good candidate, too, but I don't know how good the Blender exporters are. MD2 has a very limited vertex representation and suffers from size and accuracy limit. I really wouldn't use it, there is no reason to do so.
Mar
30
revised File format for static and animated 3D models
added 233 characters in body; added 458 characters in body; added 40 characters in body